HMXSlappy;3030303 said:Hi everyone --This is totally a fair question, and we did briefly consider supporting multiple guitar tracks, since The Beatles obviously have two guitarists. I can talk a little bit about why we didn't. Here's why we backed away from this idea:* From our experience on other Rock Band games. we've learned that a guitar track that combines lead and rhythm parts offers more gameplay variety per song, and is more fun than sticking to any single guitar. This was the main reason.* Not all Beatles songs feature two complete guitar parts -- or in some cases, any guitar parts -- so if we featured separated guitar parts for all songs, then some players would spend stretches of a song with nothing to do. So this idea would only be useful for some of our songs, not all. This made the idea less appealing.* If we did separate guitars, we'd probably still want a composite guitar part for when only a single guitarist was involved. This would leave us with three guitar parts to author - composite guitar, lead and rhythm. This triples the amount of parts to build, test, and refine -- giving us less time to make each guitar as fun as it could be, or forcing us to divert resources from related gameplay areas like vocal harmonies. This is a big deal; even a game like TB:RB has to pick and choose where it experiments.In the end it seemed like this approach would dilute the game's guitar goodness, making each part less fun to play, and giving us less time to polish the game. So we stuck with the proven RB formula.Thanks -- ChrisF
HMXSlappy;3037196 said:There's one other reason we didn't take this approach that I forgot this in my initial reply. In some cases, guitars were recorded together, and the audio-forensics techniques we used to extract individual instruments from a single recording can't easily distinguish between two guitars. In those cases there is no reliable way to produce separate audio for each guitar.We wouldn't just author the notes for each instrument as a fallback; we didn't want a situation where people play instruments and can't hear their own individual contributions. At that point I think you end up taking the "music" out of a "music game."That said, I think the main reason we abandoned this was because so many songs would have had a second part containing long stretches of silence. Our decision was that it wouldn't be as fun for all players in practice as it was in theory.I say all of this as the person who spent some time considering the merit of this feature during pre-production. I was a big fan of it until I started to work through its limitations. Then I wasn't so much of a fan. Thanks -- ChrisF
* Not all Beatles songs feature two complete guitar parts -- or in some cases, any guitar parts -- so if we featured separated guitar parts for all songs, then some players would spend stretches of a song with nothing to do.
That said, I think the main reason we abandoned this was because so many songs would have had a second part containing long stretches of silence. Our decision was that it wouldn't be as fun for all players in practice as it was in theory.
LordFlatus;5013179 said:And yet they still released keys/pro-keys in RB3...
Santa Claustrophobia;5013182 said:Over a year later.BRB was in the works before they started developing RB3. Long before.And anyway, even if they had supported keys 'properly' in BRB, the point is still valid that players on certain instruments and certain tracks would still 'spend stretches of a song with nothing to do'.
thefab4;5012777 said:OK so why not just make duplicate Guitar tracks for each song? Who cares if they are identical? You are only being scored on your performance on your track so in reality all the tracks could be identical, it wouldn't matter. Both guitar tracks would be fun to play, non-playing areas would be eliminated and if only one guitar was being played either track would work for completeness. No extra time would be needed to author another track, simply copy the one already made. Seems like a very simple solution! As for not being able to "hear your part of the music" that wouldn't matter to me at all. I actually would prefer the games if the music wouldn't "drop out". I prefer to hear the song in its entirety, as it was recorded as I play. I KNOW when I miss notes without hearing them drop out. If I had to choose between 2 guitar parts vs. having the music drop out I would have easily chosen 2 guitar parts.