Vedicardi;3124689 said:I'm getting stuff looking like this... Are those just non-hopo in the preview or are they gonna be like that in-game?Thanks!
socrstopr;3125072 said:EDIT: Those are 16th notes, right? Couldn't tell due to your selected quantization.
Vedicardi;3125355 said:they are 24ths16t in the editor
socrstopr;3126400 said:Then yes, those should certainly work fine in the game. The preview window is just a bit fussy with HOPO's, so trust your instinct on those for now.
DavyinaToga;3132513 said:It's been working fine for me so far. It took me a little bit to figure out the Force HOPO On/Off commands, since it seems they have to go over both notes where the HOPO would take place between.
LyokoFreaks;3132572 said:Are you sure? I thought the force note only had to go over the note that would actually be hammered on. This is how I did it for my customs and that worked on the RB2 engine.