So I played the Xbox360 GH2 today...

edited June 2007 in Less Rokk More Talk
I played it at a Game Crazy.
So the guitar kinda sucks for me.
For one, The top point of the explorer gets in the way of my arm.
The strap is in a tricky position.
And the neck feels about a foot shorter.
Graphics kicked ass, and I could tell the songs were now in HD.
I couldn't nail some of my hammer ons like in the PS2 version, but maybe thats me.
Who knows, all this time with my SG i'm sure this pointy alien controller would feel different for anybody.
Anyone else played the 360 version?

Comments

  • edited April 2007
    yes, took a couple songs to get used to the new neck/buttons, but now they feel better than ever. I do not like the big spike that comes out though. digs into my arm. plus the whammy is unresponsive sometimes. not too much though.
  • edited April 2007
    I haven't gotten a chance to try it yet, but the promise of downloadable content and the extra tracks are definitely making me jealous.
  • edited April 2007

    I hear that the downloadable tracks are ungodly expensive.

    This could quite well be wrong, but I heard it was 6.95 for THREE songs; ports from the original Guitar Hero.

  • Rainer7Rainer7 Opening Act
    edited April 2007
    s3dation" said:

    I hear that the downloadable tracks are ungodly expensive.

    This could quite well be wrong, but I heard it was 6.95 for THREE songs; ports from the original Guitar Hero.

    Yeah IGN did the math:

    "
    This makes the equivalent for the 30 licensed tracks in the original
    Guitar Hero $62.50, or $97.91 if you add in the 17 bonus tracks...


    At $62.50 for the 30 tracks, that's almost as much as the original game
    WITH a guitar for the PS2, and much more than the game by itself, which
    sold for $39.99. Now add in the equivalent bonus tracks and it's like
    buying Guitar Hero I for as much as the Guitar Hero II bundle (guitar
    included) for the Xbox 360. Something is very wrong with that logic.
    "

     

  • edited April 2007

    bounchfx" said:
    yes, took a couple songs to get used to the new neck/buttons, but now they feel better than ever. I do not like the big spike that comes out though. digs into my arm. plus the whammy is unresponsive sometimes. not too much though.
    you can fix  the wammmy bar proplem quite easily but u have to take it a part or take it back to the store your choice

     

    and i love the new guitar the one sucked

  • n0r3macn0r3mac Unsigned
    edited May 2007
    BlingShyne2;1316 said:
    I played it at a Game Crazy.
    So the guitar kinda sucks for me.
    For one, The top point of the explorer gets in the way of my arm.
    The strap is in a tricky position.
    And the neck feels about a foot shorter.
    Graphics kicked ass, and I could tell the songs were now in HD.
    I couldn't nail some of my hammer ons like in the PS2 version, but maybe thats me.
    Who knows, all this time with my SG i'm sure this pointy alien controller would feel different for anybody.
    Anyone else played the 360 version?
    it was actually the other weay around for me, when i first played the ps2 version i noticed the neck was like a foot longer and the whammy bar was weird cuz im used to have to reach down to grab my whammy bar but with the ps2 i owuld reach down and notice that the whammy bar was still where i left it :eek:
  • benjaminbenjamin Opening Act
    edited May 2007
    bounchfx;1317 said:
    yes, took a couple songs to get used to the new neck/buttons, but now they feel better than ever. I do not like the big spike that comes out though. digs into my arm. plus the whammy is unresponsive sometimes. not too much though.

    The unresponsive whammy bar was fixed by the first patch.
  • edited May 2007
    It'll always be better on PS2... the original and the best:)
  • edited June 2007
    sa_nick;2751 said:
    It'll always be better on PS2... the original and the best:)
    Word up G.
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