RB3 Request a Feature, Bug Report and Suggestion Thread (no song requests)

Comments

  • TheoGeekTheoGeek Unsigned
    edited October 2010
    orioles35;4134187 said:
    I'm going to have to break it to the kids that they can't be in the same band and we've talked about this already, even with maybe getting shirts made and stuff like that. :-)
    I agree that there should be some way to get a complete band score when 7 people are playing together. That would be cool.

    All consoles are limited to 4 "profiles". The issue is not that they can't play together though. I created a bunch of profiles on the 360 for the people we normally "band" together with. When we play, they can each log into their profile from the game and join the band. Each profile has their own band, but that doesn't mean you can't all play in the same band using unique profiles.

    The problem with the "four profile limit" is that of you want to play 5 or more people, (or if you want to play any combination that includes bass+guitar+keyboard) the vocal players cannot attach to a profile and therefore are not scored. They still play, but their stats are not tracked, they can't save players, go into overdrive, cause the band to fail, etc. - they are simply singing along. In that case, the vocalists will not be tracked at all. At it's core, Rock Band is still all about a 4 player band, think of the extra players as "guest stars".

    So, your kids can still be in the band, with their own profiles (at least that's the way it is on the 360), but any vocal player given the above rules will not be tracked.
  • RichardScarry21RichardScarry21 Unsigned
    edited October 2010
    I second this list except for number 1. That's what you are actually playing, not the left tom. Typically you'll see a yellow tom in a drum roll if ever.
  • AGLSolutionsAGLSolutions Unsigned
    edited October 2010
    What happened to "Choose Venue" in the modifiers?

    It would be great to have that option back.

    - Alex
  • razzyrazzrazzyrazz Unsigned
    edited October 2010
    Console : Xbox 360

    Issue: I've tested this with 3 different guitars and keep finding that my multiplier resets whenever I activate overdrive by tilting the guitar itself. Two wireless RB2 guitars and a wired RB1 guitar experienced this issue on any song I played in Quickplay or Career.

    I thought transitioning to the Select button would help, but no dice. I also made sure that I wasn't just missing notes, but it was happening during breaks in songs where no strumming was necessary. It's as if the game is treating the OD activation as a separate strum.

    Has anyone else run into this issue?
  • eyescoveredeyescovered Unsigned
    edited October 2010
    It's been said before, but I like the idea to have an option to make the fret boards a solid/non-transpanent color. Would help with Pro Keys a lot! If there was bolder lines between the keys to help differentiate them, that would help, too. Thanks!
  • eyescoveredeyescovered Unsigned
    edited October 2010
    razzyrazz;4134565 said:
    Console : Xbox 360

    Issue: I've tested this with 3 different guitars and keep finding that my multiplier resets whenever I activate overdrive by tilting the guitar itself. Two wireless RB2 guitars and a wired RB1 guitar experienced this issue on any song I played in Quickplay or Career.

    I thought transitioning to the Select button would help, but no dice. I also made sure that I wasn't just missing notes, but it was happening during breaks in songs where no strumming was necessary. It's as if the game is treating the OD activation as a separate strum.

    Has anyone else run into this issue?

    I'm on 360 and use a GH5 guitar. This does not happen to me!
  • folkeyefolkeye Headliner
    edited October 2010
    AGLSolutions;4134538 said:
    What happened to "Choose Venue" in the modifiers?

    It would be great to have that option back.

    - Alex

    It would be MORE than nice to have stuff like this back. RB3 boasts freedom, but that seems limited song choices.
  • bandaddybandaddy Rising Star
    edited October 2010
    Mostly just disappointed at the lack/degradation of many game features. A new game should improve, expand, and add new features, not exclude, limit, or revert to lesser functionality.

    I like the "swicth to profilename" feature for switching instruments.

    Would like the additional filter on songs to exclude if a certain instrument is not present in that song.

    Would really like to see BQP show "# of DLC" and "# of DLC in common" when assembling band.

    AIM not scoring for singers = B.S.

    Also, once, just once, it would be nice to have proper leaderboards. In game and on here.
  • Grybo101Grybo101 Unsigned
    edited October 2010
    RichardScarry21;4134493 said:
    I second this list except for number 1. That's what you are actually playing, not the left tom. Typically you'll see a yellow tom in a drum roll if ever.

    But the songs that I've played so far have cymbals in place of where the toms should be. IE: Adam's Song, Stick Stickly.
  • geo2n2geo2n2 Road Warrior
    edited October 2010
    Below are my feelings of the new stricter rock meter penalties and how it's easier to fail out.

    Please change it back to the RB2 system. This is a classic example of why not to fix something that wasn't broken. You nailed it perfectly in RB1&2, and that's what won me over to the series. People had been happily enjoying the system for three years. That aspect of the game was perfect. You guys had the perfect balance of penalty/reward and you changed it. Why? That part was the very core of the game and it worked. No one was asking for that change. It's a core engine change, not just a visual tweak or something. I've seen a lot of feedback from people saying how frustrating it is not to be able to pass a song they could have 2 days ago. It is a problem.

    I want to love RB3, but I absolutely don't like this change. It makes it less fun and is a game-breaker for me. This is not a knee-jerk "let's boycott" reaction either. I have 500 or so DLC songs and have enough MS points cards stockpiled from sales to last me for a loong time. I had no intention of stopping purchasing DLC. However, now that DLC is RB3 only, I'm calling it quits. I don't like the new engine. It feels like GH now, which was why I dropped that series. I'm sticking with my DLC in RB2. I have enough to keep me busy for years.

    My full thoughts are in the thread specifically discussing this.
    http://www.rockband.com/forums/showthread.php?203699-RB3-Quicker-to-fail-out&p=4134429&viewfull=1
  • Grybo101Grybo101 Unsigned
    edited October 2010
    geo2n2;4134685 said:
    Below are my feelings of the new stricter rock meter penalties and how it's easier to fail out.

    Please change it back to the RB2 system. This is a classic example of why not to fix something that wasn't broken. You nailed it perfectly in RB1&2, and that's what won me over to the series. People had been happily enjoying the system for three years. That aspect of the game was perfect. You guys had the perfect balance of penalty/reward and you changed it. Why? That part was the very core of the game and it worked. No one was asking for that change. It's a core engine change, not just a visual tweak or something. I've seen a lot of feedback from people saying how frustrating it is not to be able to pass a song they could have 2 days ago. It is a problem.

    I want to love RB3, but I absolutely don't like this change. It makes it less fun and is a game-breaker for me. This is not a knee-jerk "let's boycott" reaction either. I have 500 or so DLC songs and have enough MS points cards stockpiled from sales to last me for a loong time. I had no intention of stopping purchasing DLC. However, now that DLC is RB3 only, I'm calling it quits. I don't like the new engine. It feels like GH now, which was why I dropped that series. I'm sticking with my DLC in RB2. I have enough to keep me busy for years.

    My full thoughts are in the thread specifically discussing this.
    http://www.rockband.com/forums/showthread.php?203699-RB3-Quicker-to-fail-out&p=4134429&viewfull=1

    I agree completely with this user right here. There was absolutely nothing wrong with RB2's system, and there was nothing that needed fixing. The entire interface of RB3 is confusing, and requires a lot of time to navigate through it. This game needs a lot of changing that IDT patches will take care of.
  • PoundedLemonPoundedLemon Opening Act
    edited October 2010
    The majority of RBN tracks have cymbal gems for EVERY yellow, blue and green note. Hence, pro drums should be disabled for those tracks. It makes those songs unplayable or extremely awkward. The only way to play a bunch of my RBN tracks the way they were meant to be played is to load up Rock Band 2. This is not progress. Especially annoying is when playing pro drums, one of those RBN tracks come up. At the very least, the game should automatically downgrade the chart to non-pro mode for that song.
  • Grybo101Grybo101 Unsigned
    edited October 2010
    PoundedLemon;4134715 said:
    The majority of RBN tracks have cymbal gems for EVERY yellow, blue and green note. Hence, pro drums should be disabled for those tracks. It makes those songs unplayable or extremely awkward. The only way to play a bunch of my RBN tracks the way they were meant to be played is to load up Rock Band 2. This is not progress. Especially annoying is when playing pro drums, one of those RBN tracks come up. At the very least, the game should automatically downgrade the chart to non-pro mode for that song.
    It doesn't have to be disabled. Harmonix just lied to everyone when they said that they were adding pro drum tracks since the DLC and RBN songs came out. All they did was go back, and replace all the notes with cymbals. They have to ACTUALLY go back and fix the songs properly.
  • JoeL_CQCJoeL_CQC Opening Act
    edited October 2010
    this was adressed earlier.

    I've noticed BNS not being as fast as it used to in RB2.

    Played the game after a few days, started to get used to the speed, although it would be nice if it was like RB2's speed.
  • PoundedLemonPoundedLemon Opening Act
    edited October 2010
    Grybo101;4134765 said:
    It doesn't have to be disabled. Harmonix just lied to everyone when they said that they were adding pro drum tracks since the DLC and RBN songs came out. All they did was go back, and replace all the notes with cymbals. They have to ACTUALLY go back and fix the songs properly.

    From what others have said, RBN DLC can't be updated, since it's created with XNA. Something like that anyway. End result is, they will never be fixed. Unless they are rereleased and you buy them again.
  • bryguy393bryguy393 Unsigned
    edited October 2010
    System: all

    Let keyboardists play on non-keyboard songs. whenever there are 2 guitarists and a keyboardist and there is no keys part, the keyboardist can't play. simply let them play a duplicate of the guitar or bass part! how hard is that! honestly...

    also, when playing in all instruments mode, vocalists should be allowed to SEE THEIR SCORE!!! it's kind of annoying not having a clue how you did...
  • MADZEN81MADZEN81 Unsigned
    edited October 2010
    Yeah, It happened at seperate times for us as well. It's a very weird bug. Have never seen it before.
  • Archaiel_AngelusArchaiel_Angelus Unsigned
    edited October 2010
    System: Xbox 360

    Most (if not all) of my song scores that rank in the leaderboards (on guitar) do not post on the leaderboards. The only one that has (that I am aware of) is my score for "Stick Stickly" which ranked like 14 or something (my gamertag is "Archaiel" by the way). I beat the #1 spot on "A Prophecy" twice, my game says I am #1 but the leaderboards still says the other guy is. It's probably due to stress on the servers but what do I know.

    Oh and has anyone realized that you can't put tattoos on the upper back and under the collarbone anymore?
  • SmellMyFingerSmellMyFinger Opening Act
    edited October 2010
    Grybo101;4134765 said:
    It doesn't have to be disabled. Harmonix just lied to everyone when they said that they were adding pro drum tracks since the DLC and RBN songs came out. All they did was go back, and replace all the notes with cymbals. They have to ACTUALLY go back and fix the songs properly.

    Ok, I have seen many posts about this and I want to clear it up. All the previous charts created by Harmonix themselves have CORRECT pro drums (though an odd tom may be a cymbal), but NOT all RBN songs have pro drums. The game says that all of the RBN songs do have them, but they don't. The authors have to distinguish what is a tom or cymbal, and the old songs don't have that. Therefore, on those tracks, the pro drums in RB3 only have cymbals. The songs that ARE charted for pro drums do distinguish between toms and cymbals. Now, the only way to tell which songs actually have pro drums authored is to either play them and see for yourself, or check the topic in the RBN section for which songs are authored for pro drums.
    SHORT VERSION: All harmonix charted songs have pro drums. Not all RBN songs have pro drums. When the songs that aren't authored for pro drums are played in pro, everything is charted for cymbals. The only way to tell which RBN songs do have pro drums are trial and error.
  • ProfStevieProfStevie Opening Act
    edited October 2010
    System: Xbox 360

    I have also seen the RBN issue with Pro Drums. Most of the non-RBN DLC and imported songs I've tried seem fine to me, but I've run into one BIG problem -- "Homecoming" by Green Day, which is one of my very favorite RB songs. In the "Nobody Likes You" section, which is ALL drum rolls -- the drum rolls are all mapped to the hi-hat instead of the snare! Playing it like that just feels ridiculous. I hope a fix will be forthcoming.

    Other than that the game is awesome!!!
  • OrgophlaxOrgophlax Unsigned
    edited October 2010
    Grybo101;4134765 said:
    It doesn't have to be disabled. Harmonix just lied to everyone when they said that they were adding pro drum tracks since the DLC and RBN songs came out. All they did was go back, and replace all the notes with cymbals. They have to ACTUALLY go back and fix the songs properly.
    RBN songs are incorrect because HMX never released the info for how to differentiate between toms and cymbals to the RBN creators until recently. Newer RBN should be OK, but that's if (and a major if) the creator decides to incorporate it.

    All officially HMX released DLC has correct tom/cymbal charting already since release day RB1.
  • alexlifesonalexlifeson Opening Act
    edited October 2010
    Bug / Annoyance

    RB3
    PS3 (80 gig - fat one)

    Can you please fix / change the location or brightness of the "news banner" at the bottom left corner that lets you cycle between the news headlines (like 1 of 6, etc)... the graphics/video is so bright and distracting that you cant even read the first few words of those news headlines, especially with the "red flames" scene where the fire is spitting out on the left side of the screen

    Also have an option to be able to TURN OFF the news headlines altogether

    Thanks

    RB3 is pretty cool
  • CooliwhipCooliwhip Unsigned
    edited October 2010
    I want to play through the 'story line,' such as it is, with my GF and with other groups and solo. But I can only have one band or can't figure out how to switch. Online searches and the guide aren't helping. I don't play the game when she's not around so she doesn't miss any of the 'story,' such as it is.

    So REQUEST: Multiple band support!!!
  • alexlifesonalexlifeson Opening Act
    edited October 2010
    Agreed

    Bug - How do you START to play in online player mode? There is no option. Add a selection choice

    Complain - You should be able to set the limit to how many songs in the online setlist you want to play (or max you will play)

    Question - If you play online, is it the same as RB2 as joining in someone elses band?
    Who chooses the song when you play online, all or just the leader? How do you know who the leader is in online play?

    Its not user friendly at all
    MurraytehSkull;4133172 said:
    The online multiplayer is about as unintuitive as I've ever seen. It might be a good system, but unless you can talk to the other players it gets confusing fast.
  • ajcarpenajcarpen Unsigned
    edited October 2010
    No complaint just a request. I'm not sure if it has been suggested but, I would like to play in pro mode guitar or bass without the instrument. I have real guitars and I wanted to use the game as a "Learn the Song" type of tool.
  • alexlifesonalexlifeson Opening Act
    edited October 2010
    Bug

    RB3
    PS3

    Why does the game have to do a download of the same list of 83 or 93 songs every time I play the game?
    This never happened in RB2
    Doesnt it have a way to keep memory of what songs you have in your game?
    if you dont add any songs since the last time you played, why does it have to download the list (showing the progress bar at the top middle of the screen) each and EVERY TIME!!!
    Yikes

    Please fix this
    Very annoying
  • theVBCkidtheVBCkid Unsigned
    edited October 2010
    if this was brought up in the previous 43 pages, then i apologize.

    i'm having an issue with my keyboard where, when i hold down a key to sustain a note it just doesn't. i get credit for hitting the initial note and my streak stays active, but it's as if i just pressed the key and released it instead of holding the key for the note to continue.

    system: PS3
    songs: rock lobster, whip it, imagine, werewolves of london
    mode: practice > keys

    i initially posted this in the hardware forum (http://www.rockband.com/forums/showthread.php?205206-keyboard-note-holding-issue), but it since it isn't limited to just me i'm thinking it might be a software issue. from the responses i got, it also seems to be limited to the practice mode for regular keys, but i haven't jumped into the actual game just yet on those, so i don't know firsthand.
  • alexlifesonalexlifeson Opening Act
    edited October 2010
    That wont happen as you cant just use a regular guitar and bass and add a MIDI pickup since the new yet-to-be-released Pro MIDI guitar has to know where you fingers are placed as well so it has built in sensors in the frets. There is no way for them to make an add on to do that to your regular guitar (sadly)

    You have to use a special built custom guitar to be able to play real guitars with RB3 pro mode
    Sadly they launched the game WITHOUT us having a way to play real Pro guitars on a real Fender guitar (still waiting a release). No one wants to use that cheap Mustang fake guitar to play Pro Guitar. It defeats the purpose
    Sure they launched it with Pro Keys but most of us want PRO Guitars on a real guitar.
    Sad sad sad
    One day....
  • ColdplayerColdplayer Headliner
    edited October 2010
    Orgophlax;4135235 said:
    RBN songs are incorrect because HMX never released the info for how to differentiate between toms and cymbals to the RBN creators until recently. Newer RBN should be OK, but that's if (and a major if) the creator decides to incorporate it.

    All officially HMX released DLC has correct tom/cymbal charting already since release day RB1.

    That's why I really hope that HMX releases a patch that makes those songs unplayable in Pro Mode, since it doesnt make sense to play them. And it should be possible then to make a setlist with Pro Mode and Normal Mode Drum songs in it. (as long as cymbals are attached)
  • alexlifesonalexlifeson Opening Act
    edited October 2010
    +1 agreed
    Orange in medium (my normal mode with Bass ) was a surprise to me as well
    Sure I can hit them most of the time and no issues but it causes you to have to make bigger stretches in a song where you normally dont
    I Agree it will turn off many CASUAL players who are limited in their skills or dont play 24/7 likes most folks in these forums :)

    At least have the OPTION to have Orange on or off in Medium Mode
    Make it customizable

    Thanks
    Enchurito;4127624 said:
    Rock Band 3 (and all the download content after nickleback) NEEDS a "Turn off orange in medium, and turn off orange and blue in easy" the whole point of those modes was to make it EASIER than hard and expert.
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