razzyrazz;4134565 said:Console : Xbox 360Issue: I've tested this with 3 different guitars and keep finding that my multiplier resets whenever I activate overdrive by tilting the guitar itself. Two wireless RB2 guitars and a wired RB1 guitar experienced this issue on any song I played in Quickplay or Career.I thought transitioning to the Select button would help, but no dice. I also made sure that I wasn't just missing notes, but it was happening during breaks in songs where no strumming was necessary. It's as if the game is treating the OD activation as a separate strum.Has anyone else run into this issue?
AGLSolutions;4134538 said:What happened to "Choose Venue" in the modifiers?It would be great to have that option back.- Alex
RichardScarry21;4134493 said:I second this list except for number 1. That's what you are actually playing, not the left tom. Typically you'll see a yellow tom in a drum roll if ever.
geo2n2;4134685 said:Below are my feelings of the new stricter rock meter penalties and how it's easier to fail out.Please change it back to the RB2 system. This is a classic example of why not to fix something that wasn't broken. You nailed it perfectly in RB1&2, and that's what won me over to the series. People had been happily enjoying the system for three years. That aspect of the game was perfect. You guys had the perfect balance of penalty/reward and you changed it. Why? That part was the very core of the game and it worked. No one was asking for that change. It's a core engine change, not just a visual tweak or something. I've seen a lot of feedback from people saying how frustrating it is not to be able to pass a song they could have 2 days ago. It is a problem.I want to love RB3, but I absolutely don't like this change. It makes it less fun and is a game-breaker for me. This is not a knee-jerk "let's boycott" reaction either. I have 500 or so DLC songs and have enough MS points cards stockpiled from sales to last me for a loong time. I had no intention of stopping purchasing DLC. However, now that DLC is RB3 only, I'm calling it quits. I don't like the new engine. It feels like GH now, which was why I dropped that series. I'm sticking with my DLC in RB2. I have enough to keep me busy for years.My full thoughts are in the thread specifically discussing this.http://www.rockband.com/forums/showthread.php?203699-RB3-Quicker-to-fail-out&p=4134429&viewfull=1
PoundedLemon;4134715 said:The majority of RBN tracks have cymbal gems for EVERY yellow, blue and green note. Hence, pro drums should be disabled for those tracks. It makes those songs unplayable or extremely awkward. The only way to play a bunch of my RBN tracks the way they were meant to be played is to load up Rock Band 2. This is not progress. Especially annoying is when playing pro drums, one of those RBN tracks come up. At the very least, the game should automatically downgrade the chart to non-pro mode for that song.
Grybo101;4134765 said:It doesn't have to be disabled. Harmonix just lied to everyone when they said that they were adding pro drum tracks since the DLC and RBN songs came out. All they did was go back, and replace all the notes with cymbals. They have to ACTUALLY go back and fix the songs properly.
MurraytehSkull;4133172 said:The online multiplayer is about as unintuitive as I've ever seen. It might be a good system, but unless you can talk to the other players it gets confusing fast.
Orgophlax;4135235 said:RBN songs are incorrect because HMX never released the info for how to differentiate between toms and cymbals to the RBN creators until recently. Newer RBN should be OK, but that's if (and a major if) the creator decides to incorporate it.All officially HMX released DLC has correct tom/cymbal charting already since release day RB1.
Enchurito;4127624 said:Rock Band 3 (and all the download content after nickleback) NEEDS a "Turn off orange in medium, and turn off orange and blue in easy" the whole point of those modes was to make it EASIER than hard and expert.