RockBandProDrums;4133560 said:A couple more feature requests now that I've played the game solo and with friends:2) Tone down the background animations and/or increase the fretboard opacity. The flashy backgrounds are just annoying and mess people up.
Falcon8x;4133579 said:I just wish more hairstyles had multi color options like they did in RB2.
MADZEN81;4133959 said:There seems to be a bug on the PS3 where the screen goes black and boots you to XMB as if you had quit the qame. I was playing with a friend and it happened to him as well, so I know it's a game issue and not a system issue. Thank You
orioles35;4134187 said:I'm going to have to break it to the kids that they can't be in the same band and we've talked about this already, even with maybe getting shirts made and stuff like that. :-)
razzyrazz;4134565 said:Console : Xbox 360Issue: I've tested this with 3 different guitars and keep finding that my multiplier resets whenever I activate overdrive by tilting the guitar itself. Two wireless RB2 guitars and a wired RB1 guitar experienced this issue on any song I played in Quickplay or Career.I thought transitioning to the Select button would help, but no dice. I also made sure that I wasn't just missing notes, but it was happening during breaks in songs where no strumming was necessary. It's as if the game is treating the OD activation as a separate strum.Has anyone else run into this issue?
AGLSolutions;4134538 said:What happened to "Choose Venue" in the modifiers?It would be great to have that option back.- Alex
RichardScarry21;4134493 said:I second this list except for number 1. That's what you are actually playing, not the left tom. Typically you'll see a yellow tom in a drum roll if ever.
geo2n2;4134685 said:Below are my feelings of the new stricter rock meter penalties and how it's easier to fail out.Please change it back to the RB2 system. This is a classic example of why not to fix something that wasn't broken. You nailed it perfectly in RB1&2, and that's what won me over to the series. People had been happily enjoying the system for three years. That aspect of the game was perfect. You guys had the perfect balance of penalty/reward and you changed it. Why? That part was the very core of the game and it worked. No one was asking for that change. It's a core engine change, not just a visual tweak or something. I've seen a lot of feedback from people saying how frustrating it is not to be able to pass a song they could have 2 days ago. It is a problem.I want to love RB3, but I absolutely don't like this change. It makes it less fun and is a game-breaker for me. This is not a knee-jerk "let's boycott" reaction either. I have 500 or so DLC songs and have enough MS points cards stockpiled from sales to last me for a loong time. I had no intention of stopping purchasing DLC. However, now that DLC is RB3 only, I'm calling it quits. I don't like the new engine. It feels like GH now, which was why I dropped that series. I'm sticking with my DLC in RB2. I have enough to keep me busy for years.My full thoughts are in the thread specifically discussing this.http://www.rockband.com/forums/showthread.php?203699-RB3-Quicker-to-fail-out&p=4134429&viewfull=1
PoundedLemon;4134715 said:The majority of RBN tracks have cymbal gems for EVERY yellow, blue and green note. Hence, pro drums should be disabled for those tracks. It makes those songs unplayable or extremely awkward. The only way to play a bunch of my RBN tracks the way they were meant to be played is to load up Rock Band 2. This is not progress. Especially annoying is when playing pro drums, one of those RBN tracks come up. At the very least, the game should automatically downgrade the chart to non-pro mode for that song.
Grybo101;4134765 said:It doesn't have to be disabled. Harmonix just lied to everyone when they said that they were adding pro drum tracks since the DLC and RBN songs came out. All they did was go back, and replace all the notes with cymbals. They have to ACTUALLY go back and fix the songs properly.