Reedus;4121102 said:•PS3•Get Up, Stand Up, Rock Lobster•Road ChallengesBug: Occasionally, in mid-song, the game makes a very loud glitchy sound for about a second or two. Some describe it as a Star Wars sound but it sounds sort of like an old 56k modem to me. Everything else seems to work fine before and after the sound and the songs do not stop or pause when this happens. But the sound is loud enough to possibly cause speaker damage if I have the volume up at a decent level. It's very startling and obviously very, very wrong.Others have posted about the issue on gamefaqs.com: http://www.gamefaqs.com/boards/971479-rock-band-3/56912440
Starfleet_Rambo;4121437 said:Who the effin hell thought the string sound for navigating through the song list with guitar WAS NOT annoying as hell?!!!?I reckon I need to turn off background noise next time. Hope that effin takes care of it. :mad:*spits*
ThatAuthoringGroup;4121272 said:I'm on 360 and for the life of me I can hardly get the overdrive to activate on vocals. I scream, I turn up the mic volume. I change the pitch in my voice. It is very very annoying. I'm using auto tune so I don't know if that has something to do with it or not.
b70x7n;4122001 said:Same problem here. Using 360 and "pitch correction" and cannot get the vocal overdrive to activate.
Thony_Hedgehog;4122077 said:Am I the only one here who gets enormous amount of lag, not during the songs? I mean, when I play the songs, it goes smoothly. That is, when I can play. Just now, the game froze after the intro cinematic. As if my PS3 had too many things to load. Oh, and talking about things to load, it freezes and unfreezes in the customization store as hell, wondering why HMX changed all this.
The_Spleen;4122140 said:Could you merge my Bug thread into this one?http://www.rockband.com/forums/showthread.php?203990-Apples-Create-new-Bug-Glitch-Strange-Occurrences-Suggestion-Thread
defjukie;4122123 said:I think both the "difficulty activating overdrive on vocals" and "loud random noises during gameplay" problems on PS3 might be attributed to having a PS Eye and the game picking up its microphone as input:-creates feedback loops, which gets increasingly loud and sounds kinda like a modem-counts as a 2nd mic, so the game is looking for input on BOTH mics to activate overdrive.can sufferers of either of these problems confirm that they have a PS Eye?
SiriusLestrange;4122133 said:PS3 SlimRoad ChallengesJust about any song where the singer keeps his mic on the stand.The animations with the microphone on the stand jumping around is jarring along with the spazzing bass every now and then. How the heck did they miss the Mic though? It happens just about any song that's mostly mic stand based and happens multiple times. It's really silly.
cantbreak90;4120791 said:Yes, fix the vocals issue. Either there is some new technique needed to break these activation windows to set off overdrive or the programming is terribly flawed. I mean these aren't even early windows. They are early windows from hell. Also, what's the point of having an overdrive activation window light up after the pitch indicator has already passed it.
folkeye;4122570 said:Agreed in full. It is very distracting to watch that constant spazzing mic. I don't mind some animation hiccups but that one just jumped out big time. It's the animated version of the 'shaky arrow' HA! Is there a way to smooth this out?Can you lube the drummer? They're very, very mechanical and stiff compared to the RB2 Drummer. I don't know if your running off the same framerate, or previous build but they need a massage