jokergt500;4349917 said:I wanna know how it works with any guitar
raynebc;4349959 said:It will probably either compare the audio your guitar is producing to data about what you're supposed to be playing (comparing PCM data) or will actually try to determine which notes you're playing (frequency analysis) to see if you're playing what it wants you to be playing.
Last week I was in Austin for South by Southwest, a huge festival for interactive, film and most famous for music. Thats why SXSW was the perfect outlet to unveil our new game, Rocksmith!
I watched a mix of musicians, gamers & average Jacks put their concert and barhopping on hold to wait in our Rocksmith bus line.
raynebc;4350895 said:Even if a tuner application can do it on an ipod, it doesn't mean that the latency is low enough for a rhythm game. My findings so far is that my Squier is solid all across the fretboard, and even if it is a low-end guitar, it is probably the least expensive MIDI capable electric guitar on the market, and is more accurate in tracking than many/most traditional MIDI pickups without the need for expensive pitch converters.
raynebc;4350895 said:Even if a tuner application can do it on an ipod, it doesn't mean that the latency is low enough for a rhythm game.
ssrjazz;4357928 said:(*PSST* tnevaker: Latency = lag)
Doom878;4361132 said:I am skeptical because if it were so easy HMX would've done it. I think in the thousand videos I watched up to Squier release they talked about doing this method prior to their fret sensor idea. Sorry if already mentioned but I didn't read through most of the posts.
DMBillies;4361367 said:Number 2 is one of the reasons I'm kind of surprised that HMX has not released a stand-alone title using the Squier that could be sold as a package deal in a music store. Get them a "cheaply developed" instructional game and a starter guitar that they can use alone, which would also start building an install base for people who can bring that guitar into RB.
DMBillies;4361367 said:4. The game showing you which frets you're pushing down (why they didn't implement something for the keyboard in this area, I don't know, but try playing pro keys as a novice on an easy difficulty and you'll start to understand why this really is so important)
alexlifeson;4362321 said:Yes that would have been cool if they could but remember keyboards only requires you press down on the keys (one step) whereas guitar/bass requires you to press down the string AND pluck the corresponding string (2 independent steps) and so how would they know you were pressing just to see yopur hands vs actually wanting to play the notes? youd have to double hit everything to make that idea work, which of course WOULDNT work in play