Rocksmith & Rocksmith 2014 discussion thread

Comments

  • toymachineSHtoymachineSH Headliner
    edited March 2011
    http://blogs.houstonpress.com/artattack/2011/03/rocksmith.php

    Rolling Stones track is "(I Can't Get No) Satisfaction"

    Also they kind of mention DLC possibilities
  • princessjessa13princessjessa13 Road Warrior
    edited March 2011
    I'm actually kinda looking forward to this. My summer project is to work on RB3's pro-guitar goals. I should be getting the Squier about mid-April, just in time for the end of classes [god piss Canada! >_< lol] and this Rocksmith thing comes out at a good time. By September, I should be somewhat proficient at basic guitar playing [if all goes according to plan], and this instant-feedback, guitar-tab provider will supplement my guitar experience.

    I see this as being an additional tool in self-learning guitar, not as a replacement for RB or GH. I will always keep RB around for when I'm chilling with friends. When it comes to friends, nothing beats those 5-buttons.
  • raynebcraynebc Road Warrior
    edited March 2011
    I think they're setting the bar really high to be offering "infinite" amounts DLC, but that could be a misquote by that article's author.
  • tnevakertnevaker Road Warrior
    edited March 2011
    raynebc;4343615 said:
    I think they're setting the bar really high to be offering "infinite" amounts DLC, but that could be a misquote by that article's author.

    even if they did manage to have "infinite" DLC, there would still be people whining on their message board about wanting MOAR MUSE
  • mec_osmec_os Opening Act
    edited March 2011
    lol, there is actually an app for this

    http://www.rockprodigy.com/
  • bjyaritzbjyaritz Road Warrior
    edited March 2011
    mec_os;4344538 said:
    lol, there is actually an app for this

    http://www.rockprodigy.com/

    WOW, just took a look at that and sure enough,you are correct! Crazyness.
  • raynebcraynebc Road Warrior
    edited March 2011
    That does look like it would work nicely, but even on an iPad, I can't help but think it would be hard to see/use while both of your hands were busy with a guitar.
  • bjyaritzbjyaritz Road Warrior
    edited March 2011
    raynebc;4344624 said:
    That does look like it would work nicely, but even on an iPad, I can't help but think it would be hard to see/use while both of your hands were busy with a guitar.

    Im sure you can connect your i pad into a TV. Can't you?
  • raynebcraynebc Road Warrior
    edited March 2011
    I wouldn't know. I can ask my room mate, but I bet you have to buy a $100 cable to do it.
  • Ranger DRanger D Rising Star
    edited March 2011
    princessjessa13;4343608 said:
    When it comes to friends, nothing beats those 5-buttons.

    This is a key point. Rock Band is universal that anyone can come over and jam together and have fun. This 'game' isn't like that...unless of course everyone knows how to play a real guitar....or own a real guitar.

    For that matter, wonder how in depth multi player can even be?
  • RRhoadsRRhoads Unsigned
    edited March 2011
    I think the success of this game only relies on how many songs they will be able to have for download.

    As a guitar player, this game sounds great. I have three $2000 guitars, so I'm a little hesistant to buy a cheap Squire to play the Pro mode in RB3. With this game, I can use the guitars I really love, and am familiar with.

    Been talking to a lot of other guitar players, who doesn't play RB, and most of them sound pretty excited about this game. The fact that you don't have to pay for a bundle with a guitar if you already have one is a huge plus. It's also coming out on PC.

    I don't think this game will compete with the RB-series so much, as it will be more of a guitar teaching tool than a game, whereas the RB-series is more of a game. You have to remember that most of the people that play RB3 don't have a Squire to go with it.

    If Ubisoft plays their cards right, they will not only sell this game through where you usually buy games. They should also try to sell it through guitar stores. Put up stands where you can actually try the game. If they do this, and the downloadable tracks are there, this will be a huge seller.
  • skyttskyttskyttskytt Headliner
    edited March 2011
    Ranger D;4345183 said:
    This is a key point. Rock Band is universal that anyone can come over and jam together and have fun. This 'game' isn't like that...unless of course everyone knows how to play a real guitar....or own a real guitar.

    For that matter, wonder how in depth multi player can even be?

    Has anything even been said about there being a multiplayer? I assumed it was singleplayer, since it's only guitar charts. I'm pretty sure it's not going to be marketed as a party game, but rather "learn guitar."
  • WitticusWitticus VERY DEEP
    edited March 2011
    What I'm more worried about is this being associated as a Rock Band title like Band Hero was. Seriously Rock Smith is very similar and if its only guitar, why wouldn't they call it Guitarsmith? Guitar isn't the only rock instrument.
  • toymachineSHtoymachineSH Headliner
    edited March 2011
    Will there be multiplayer?

    Absolutely. But we can’t reveal everything just yet. More on this to come.
    Witticus;4345703 said:
    What I'm more worried about is this being associated as a Rock Band title like Band Hero was. Seriously Rock Smith is very similar and if its only guitar, why wouldn't they call it Guitarsmith? Guitar isn't the only rock instrument.

    Authentic Guitar Games.

    Plural... There will be more lol
  • skyttskyttskyttskytt Headliner
    edited March 2011
    toymachineSH;4345704 said:
    Will there be multiplayer?

    Absolutely. But we can’t reveal everything just yet. More on this to come.

    Weird, I can honestly only see competitive modes if all they're doing is guitar charts, unless they do rhythm+lead.
  • ChodTheWackoChodTheWacko Rising Star
    edited March 2011
    Here's a wild idea -

    Perhaps the game doesn't convert pitch to note at all.
    Perhaps it's the other way around - the game itself knows the sound wave for
    each note/chord.

    Then it just listens for the sound wave coming in through the input and does
    a diff, and your accuracy is based on that.

    Tablature doesn't have much point if the game can't detect what string/fret you are plucking anyway.


    - Frank
  • raynebcraynebc Road Warrior
    edited March 2011
    That could explain why the sound/frequency levels were at the top of some screenshots I've seen. It might be comparing the input against the correct frequencies it's expecting. I'll admit this is probably the more reliable way to do it, compared to the old fashioned frequency analysis.
  • RRhoadsRRhoads Unsigned
    edited March 2011
    ChodTheWacko;4347195 said:
    Here's a wild idea -

    Perhaps the game doesn't convert pitch to note at all.
    Perhaps it's the other way around - the game itself knows the sound wave for
    each note/chord.

    Then it just listens for the sound wave coming in through the input and does
    a diff, and your accuracy is based on that.

    Tablature doesn't have much point if the game can't detect what string/fret you are plucking anyway.


    - Frank
    If the game knows which octave and note you play, it will also know which string and fret you are playing.

    The same octaves can be found several places on the guitar, but if you play the correct note on the correct octave, it will still be correct. It will only make the coming notes a lot harder to play, but it will still be correct.
  • BluestreakBluestreak Opening Act
    edited March 2011
    I guess some people could call this game a live version of GH3, without the bass unless it will be included in the game. No characters, stages, money, basically what music games out now has to offer. This game does exactly what it offers: Teaching players how to play for real, a lot better than what RB3 Pro has out now. Especially that Rocksmith offers Lead and Rhythm guitar tracks, which suits bands such as Sonic Youth, Smashing Pumpkins, Weezer, The Sword, Slipknot, DragonForce, Iron Maiden, Judas Priest, Avenged Sevenfold or The Big 4.

    Still early on the game's development but so many choice on what songs this game should include. Run to the Hills, Bass Players? Copying Steve Harris would be nighon impossible.
  • LiveHomeVideoLiveHomeVideo Trying too hard
    edited March 2011
    I'll take gaming to RB3 at parties over spending hours using a video game to learn guitar, when my brother knows a lot more than I do at the moment, so I could ask him. Or I could get lessons. I can see how some may want this, though. More convenient, and cheaper if you've already got a guitar.
  • toymachineSHtoymachineSH Headliner
    edited March 2011

    Last week I was in Austin for South by Southwest, a huge festival for interactive, film and most famous for music. That’s why SXSW was the perfect outlet to unveil our new game, Rocksmith! After spending a week in its presence, I am thoroughly convinced it is the game to breathe new life into the music genre; recently deemed deadened by gaming news sources.

    I’ve seen it with my own eyes, guys- this one’s different. It’s really a real guitar. It plugs straight from your Xbox’s USB port into a standard ¼ inch guitar jack. So there are no plastic peripherals or any of that tried and tired nonsense – just a genuine guitar experience.
    The gameplay is adaptive, so whether you’re a beginning guitar player or an expert one, you can enjoy and benefit from this game. It’s going to include a whopping 50 pedals and additionally serve as an amp in your TV setup. The game will also provide a revolutionary form of tablature, allowing players to learn new songs straight from the game rather than by printed page.

    As I’ve said before, I’ve always wanted to learn to play the guitar. Once I got my hands on Rocksmith, I knew it could be a fun new way to learn. There was a long line outside the tour bus we had four setups each outfitted with a guitar, Rocksmith, a pair of ASTRO headsets and a professional guitarist.. I watched a mix of musicians, gamers & average Jacks put their concert and barhopping on hold to wait in our Rocksmith bus line. The faces of the people waiting to play conveyed a mix of eagerness and skepticism. It was a heartening experience to watch them go from that to picking up a guitar, play the game and immediately having fantastic things to say about Rocksmith.

    I helped hype the game & catch the eye of artists we wanted to get on the game. Among others I got Gary Clark Jr to play, a guitarist I’d previously never heard of before but got to and wow can he wail! He was really great. We also got a few artists from Beast Make Bomb, Surfer Blood, The Tenants and several other bands to try out & speak on the game – all were honestly impressed and had wonderful things to say about it
    http://www.fragdolls.com/index.php/blogs/detail/category/glitch/results_are_in_rocksmith_officially_rocks
  • LLCoolRay3000LLCoolRay3000 Unsigned
    edited March 2011
    Well, at least they didn't go with a vertical note highway.

    I predict mediocre to moderate success for this training tool.
  • I_Love_YouI_Love_You Road Warrior
    edited March 2011
    toymachineSH;4349161 said:

    Thanks to this we at least know it's better than Powergig. That game was so bad they couldn't get anyone to hype it.
  • raynebcraynebc Road Warrior
    edited March 2011
    Anybody that is reviewing Rocksmith should compare its weaknesses and strengths to Rock Band 3 if they are going to claim that it "renovates the music game genre" or make any kind of implication that using a real guitar in-game is a new concept that hasn't been accomplished already. Unless they do, they are just spreading propaganda.
  • RRhoadsRRhoads Unsigned
    edited March 2011
    raynebc;4349343 said:
    Anybody that is reviewing Rocksmith should compare its weaknesses and strengths to Rock Band 3 if they are going to claim that it "renovates the music game genre" or make any kind of implication that using a real guitar in-game is a new concept that hasn't been accomplished already. Unless they do, they are just spreading propaganda.

    Technically, in RB3 Pro Mode(and Guitar Rig), you are using a real guitar that is equipped with sensors. You can use the guitars on real amps, yes. But for the game, it doesn't work as a real guitar. You don't play what you hear through the game, and that from a guitarist's perspective is pretty damn important. You can say that RB3 Pro Mode with the Squier feels like playing real guitar, but Rocksmith it will both feel and sound like you are playing.

    So the biggest strength for Rocksmith is that the sounds that comes out of your guitar will be the sound you hear through your TV or home theater.

    As for the weaknesses, I'm sure there will be quite a few, but you have to keep in mind that this game is not here to compete directly with RB3. It will compete more against RB3 Pro Mode.

    I've played guitar for quite a few years, and the guitars I have is far superior to that of the Squier, and I know that I'm not the only one in this situation. I want to play RB3 Pro mode, but I can't justify spending $280(Around $500 where I live) on a guitar that I will only use for gaming. With Rocksmith, I don't have to buy a guitar and I get to play with a better instrument.

    Keep in mind that my thoughts on Rocksmith are only on the stuff that I've read.
  • raynebcraynebc Road Warrior
    edited March 2011
    People can still take their expensive guitar and equip one of those removable MIDI pickups, then they can use one of the user-solutions to play it in RB3. It's not going to track as perfectly as the Squier of course, but I don't think it's feasible for RockSmith to track as accurate as a MIDI pickup, so it's going to be very lax on accuracy.
  • blingdomepieceblingdomepiece Opening Act
    edited March 2011
    It's been pointed out on SH that the Frag Dolls are apparently a Ubisoft-sponsored group, so the blog post should be taken as internal marketing.
    So the biggest strength for Rocksmith is that the sounds that comes out of your guitar will be the sound you hear through your TV or home theater.
    The audio does not drop out on the track when you miss notes (they don't have access to stems/masters) so I am not sure that will be the case.
  • jimhenryjimhenry Opening Act
    edited March 2011
    My guess is that Rocksmith will be something like the vocals of RB for guitar. Since the game knows what notes you are supposed to be playing and when, it only needs to detect if you are playing those notes. This is easier than determining what notes you are playing. It does raise the question of how much does knowing what fret you are holding and what string you are strumming add to RB pro mode over a scoring of whether you are producing the correct audio result?
  • jokergt500jokergt500 Opening Act
    edited March 2011
    I wanna know how it works with any guitar
  • raynebcraynebc Road Warrior
    edited March 2011
    It will probably either compare the audio your guitar is producing to data about what you're supposed to be playing (comparing PCM data) or will actually try to determine which notes you're playing (frequency analysis) to see if you're playing what it wants you to be playing.
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