Last week I was in Austin for South by Southwest, a huge festival for interactive, film and most famous for music. Thats why SXSW was the perfect outlet to unveil our new game, Rocksmith! After spending a week in its presence, I am thoroughly convinced it is the game to breathe new life into the music genre; recently deemed deadened by gaming news sources.Ive seen it with my own eyes, guys- this ones different. Its really a real guitar. It plugs straight from your Xboxs USB port into a standard ¼ inch guitar jack. So there are no plastic peripherals or any of that tried and tired nonsense just a genuine guitar experience. The gameplay is adaptive, so whether youre a beginning guitar player or an expert one, you can enjoy and benefit from this game. Its going to include a whopping 50 pedals and additionally serve as an amp in your TV setup. The game will also provide a revolutionary form of tablature, allowing players to learn new songs straight from the game rather than by printed page.As Ive said before, Ive always wanted to learn to play the guitar. Once I got my hands on Rocksmith, I knew it could be a fun new way to learn. There was a long line outside the tour bus we had four setups each outfitted with a guitar, Rocksmith, a pair of ASTRO headsets and a professional guitarist.. I watched a mix of musicians, gamers & average Jacks put their concert and barhopping on hold to wait in our Rocksmith bus line. The faces of the people waiting to play conveyed a mix of eagerness and skepticism. It was a heartening experience to watch them go from that to picking up a guitar, play the game and immediately having fantastic things to say about Rocksmith.I helped hype the game & catch the eye of artists we wanted to get on the game. Among others I got Gary Clark Jr to play, a guitarist Id previously never heard of before but got to and wow can he wail! He was really great. We also got a few artists from Beast Make Bomb, Surfer Blood, The Tenants and several other bands to try out & speak on the game all were honestly impressed and had wonderful things to say about it
raynebc;4349343 said:Anybody that is reviewing Rocksmith should compare its weaknesses and strengths to Rock Band 3 if they are going to claim that it "renovates the music game genre" or make any kind of implication that using a real guitar in-game is a new concept that hasn't been accomplished already. Unless they do, they are just spreading propaganda.
So the biggest strength for Rocksmith is that the sounds that comes out of your guitar will be the sound you hear through your TV or home theater.
jokergt500;4349917 said:I wanna know how it works with any guitar
raynebc;4349959 said:It will probably either compare the audio your guitar is producing to data about what you're supposed to be playing (comparing PCM data) or will actually try to determine which notes you're playing (frequency analysis) to see if you're playing what it wants you to be playing.
Last week I was in Austin for South by Southwest, a huge festival for interactive, film and most famous for music. Thats why SXSW was the perfect outlet to unveil our new game, Rocksmith!
I watched a mix of musicians, gamers & average Jacks put their concert and barhopping on hold to wait in our Rocksmith bus line.
raynebc;4350895 said:Even if a tuner application can do it on an ipod, it doesn't mean that the latency is low enough for a rhythm game. My findings so far is that my Squier is solid all across the fretboard, and even if it is a low-end guitar, it is probably the least expensive MIDI capable electric guitar on the market, and is more accurate in tracking than many/most traditional MIDI pickups without the need for expensive pitch converters.
raynebc;4350895 said:Even if a tuner application can do it on an ipod, it doesn't mean that the latency is low enough for a rhythm game.
ssrjazz;4357928 said:(*PSST* tnevaker: Latency = lag)
Doom878;4361132 said:I am skeptical because if it were so easy HMX would've done it. I think in the thousand videos I watched up to Squier release they talked about doing this method prior to their fret sensor idea. Sorry if already mentioned but I didn't read through most of the posts.
DMBillies;4361367 said:Number 2 is one of the reasons I'm kind of surprised that HMX has not released a stand-alone title using the Squier that could be sold as a package deal in a music store. Get them a "cheaply developed" instructional game and a starter guitar that they can use alone, which would also start building an install base for people who can bring that guitar into RB.
DMBillies;4361367 said:4. The game showing you which frets you're pushing down (why they didn't implement something for the keyboard in this area, I don't know, but try playing pro keys as a novice on an easy difficulty and you'll start to understand why this really is so important)