raynebc;4350895 said:Even if a tuner application can do it on an ipod, it doesn't mean that the latency is low enough for a rhythm game. My findings so far is that my Squier is solid all across the fretboard, and even if it is a low-end guitar, it is probably the least expensive MIDI capable electric guitar on the market, and is more accurate in tracking than many/most traditional MIDI pickups without the need for expensive pitch converters.
ssrjazz;4357928 said:(*PSST* tnevaker: Latency = lag)
Doom878;4361132 said:I am skeptical because if it were so easy HMX would've done it. I think in the thousand videos I watched up to Squier release they talked about doing this method prior to their fret sensor idea. Sorry if already mentioned but I didn't read through most of the posts.
DMBillies;4361367 said:Number 2 is one of the reasons I'm kind of surprised that HMX has not released a stand-alone title using the Squier that could be sold as a package deal in a music store. Get them a "cheaply developed" instructional game and a starter guitar that they can use alone, which would also start building an install base for people who can bring that guitar into RB.
DMBillies;4361367 said:4. The game showing you which frets you're pushing down (why they didn't implement something for the keyboard in this area, I don't know, but try playing pro keys as a novice on an easy difficulty and you'll start to understand why this really is so important)
alexlifeson;4362321 said:Yes that would have been cool if they could but remember keyboards only requires you press down on the keys (one step) whereas guitar/bass requires you to press down the string AND pluck the corresponding string (2 independent steps) and so how would they know you were pressing just to see yopur hands vs actually wanting to play the notes? youd have to double hit everything to make that idea work, which of course WOULDNT work in play
Tego1in;4369209 said:The interface looks kind of strange.The "House of the Rising Sun" part looks like they just throw chord forms at you.I also have yet to see how the guitar interacts with it other than amplifying through the speakers.Overall, I'm interested.
thestickmaster;4369280 said:About the video posted last page:1. I bet all those people were paid to say that it's so awesome2. or they've never heard of Rock Band 3 (especially that guy at the end)Also, the note chart looks ridiculously confusing.
skyttskytt;4368963 said:Yeah, the interface looks a little awkward, but I have a feeling I'll pick it up after actually playing with it. I'm wondering how much of the actual songs they chart, since it looked like occasional notes when playing chords, and a fair amount/everything when playing individual notes. That interface could get pretty overwhelming on faster, chord-shift-heavy songs.
Bront20;4369363 said:I'm guessing that was a difficulty issue. Different difficulty or different settings might come across differently.
GNFfhqwhgads;4369576 said:Close. Rocksmith does it so if you miss = less notes. Combo = more notes.So, it won't teach you worth ****, because you'll have a half-assed chart if you miss a bit.
General Lein979;4369714 said:Does anyone know if this is using the masters and cutting out instruments because if it isn't they just have to license the song and the tab which is much easier for getting songs and ones that might have tracks doubled up (satisfaction and house of the rising sun).
GNFfhqwhgads;4369723 said:Who's gonna buy a game that only has guitar audio?