RHCPgroupie42;4384897 said:at this point i would really just pick up a guitar, because when youre "learning" songs its probably better to know scales and chords beforehand
GNFfhqwhgads;4375329 said:Also, here's what it's missing to actually be going toe-to-toe with Rock Band.KeyboardsVocalsBassDrumsDLCNon-Pro features
dog037;4384983 said:Also by the time Rocksmith comes out, there will be over 200 pro guitar songs on Rock Band compared to however many are on the Rocksmith disc.
Megashot;4385421 said:Exactly, it's things like this that sadly makes it pretty one-sided towards Rock Band. Guitar Hero was the only main competitor to Rock Band, now that it's gone (for now), RB basically has a monopoly over plastic/real instrument rhythm games.
GNFfhqwhgads;4385424 said:'Sadly' pretty one-sided? You know when it was one-sided last? When Harmonix made Guitar Hero II. And we know that was one of the worst sequels ever, right?
Doom878;4392623 said: I wish the experienced guitar playing reviewer could explain exactly how it "Ultimately seems more intuitive and exact than Pro Mode in Rock Band 3".
Sayburr;4392634 said:Personally, I still can't figure out how the game knows what notes you are playing and how the game will react as the guitar slowly goes out of tune...
toymachineSH;4392743 said:Rocksmith+ Rhythm and Lead+ Doesn't need master tracks+ String Bends+ Horizontal Representation of Tablature+ Pedal Effects / Jam Mode- Isn't Rock Band- DLC might be lacking- Online Multiplayer still unconfirmed- Not by Harmonix- Doesn't look pretty like RB3- Technology used might make game unplayable if your guitar doesn't stay in tune- Charts might not be 100% accurate and may be "nerfed" in some respects- No Bass
Herr_Bass;4393581 said:Audio doesn't cut out when the note is missed is a big minus
hakko504;4393590 said: [QUOTE=Herr_Bass;4393581]Audio doesn't cut out when the note is missed is a big minus
TheDescent;4393593 said:My biggest question is about the timing/delay. Since the engine don't relies on which frets you're on, but instead recognizes the notes that you're playing, will the whole thing recognize the notes at the right time?I play real guitar/bass with my pc through a very cool program called guitar rig. Well, the main issue is the delay between the input and the output signal. Without the right drivers installed on your pc for your specific soundboard, there is almost 1,5 sec delay between the note you're playing and the note that comes out your speakers. How they'll handle this problem?
hakko504;4393590 said:As for the charts, well, my guess is that they will be no better nor worse than HMX charts for RB3 on average. Since they can't check what strings you actually play I'd say that there is a little more leeway in how to chart/play in Rocksmith. Even if it's charted one way you can probably play it the way you prefer if you think that's easier as long as you play the same notes. Think 'Smoke on the water' which is charted 5/3/5 by HMX but almost everywhere else as 0/3/5. Technically it's the same notes, but in RB3 you can't choose which way to play, but in Rocksmith both ways will most likely work without problems, because it's the same notes, just on different strings.
LiveHomeVideo;4394060 said:I read the latest Game Informer Magazine yesterday, and I found something interesting in their preview for Rock Smith.They had an editor who's never touched a real guitar, who said it was a great learning tool, and an editor who was in a band for a few years. The latter said that even though the system was deeper than RB3's Pro Mode, it was more confusing, and really didn't stack up against traditional learning. I've never played the game myself (duh!) but looking at videos of it, I'd have to agree with the latter.
raynebc;4395855 said:It hasn't even been seen if RockSmith will require you to play the correct notes, or if it can accurately judge your playing.
abynormal;4396265 said:But Rock Band is and always has been a party game, and that is where Rocksmith can't compete.