Rocksmith & Rocksmith 2014 discussion thread

Comments

  • handsprimehandsprime Opening Act
    edited May 2011
    Rocksmith will fail like Rock Revoultion and Powergig
  • lvmathemagicianlvmathemagician Road Warrior
    edited May 2011
    hiimSMAP;4396980 said:
    Well, if renouncing society, selling all worldly posessions, and learning how to purify and drink your own urine is insane, then why yes, color me insane!

    I never understood the opening scene in Water World. He pees into a filter and drinks it. Why doesn't he just run the sea water through the filter?
  • toymachineSHtoymachineSH Headliner
    edited May 2011
    handsprime;4402523 said:
    Rocksmith will fail like Rock Revoultion and Powergig

    ...

    anyway

    http://theherofeed.com/2863/rocksmith-answers-questions-on-facebook/
  • I_Love_YouI_Love_You Road Warrior
    edited May 2011
    toymachineSH;4402886 said:

    I am a bit concerned, as it sounds like if it's even slightly out of tune you might run into problems, but it definitely sounds like they put a lot more effort and thought into it than Power Gig and the like did, which is good. Might actually stand up alright, who knows.
  • TheHundredDollarHeadacheTheHundredDollarHeadache Pedantic Broken Record
    edited May 2011
    toymachineSH;4402886 said:
    Boo to the "auto-difficulty can't be turned off" stuff.
  • raynebcraynebc Road Warrior
    edited May 2011
    TheHundredDollarHeadache;4403057 said:
    Boo to the "auto-difficulty can't be turned off" stuff.
    My sentiments exactly.
  • toymachineSHtoymachineSH Headliner
    edited May 2011
    Everyone starts at 1, but then their performance determines how quickly they move to the highest levels.
    I may be optimistic but it makes it seem like once you master a song you'll always have it on the highest difficulty level when you play it unless you choose not to. I don't think the song will always be bouncing all over the place with the difficulty but this is all just speculation.
  • Doom878Doom878 Road Warrior
    edited May 2011
    A lot of positive stuff. The fact they throw in freestyle with different tones and pedals is fantastic. The fact that it can sense your tuning, tune your guitar, and tell you to tune is great. I'm liking a lot of their ideas and if they work like they say they work then I'll likely purchase this and hope HMX will super patch RB3 but more likely RB4 for pro guitar. I'm still concerned with the tablature that they present. Still not sure how the playing will work when you got a buddy over and he starts blowing notes.
  • LiveHomeVideoLiveHomeVideo Trying too hard
    edited May 2011
    Auto difficulty = epic fail.

    Amp Mode = Epic Win!
  • Latepate64Latepate64 Opening Act
    edited May 2011
    Am I the only one who actually likes this auto difficulty and thinks that it would be nice to see it in the next Rock Band game also?
  • raynebcraynebc Road Warrior
    edited May 2011
    I think it would be a good feature if it wasn't FORCED onto the player. Somebody may legitimately want to just practice the unabridged song instead of having to play it enough that the game thinks he/she is ready for a non-neutered version.
  • EdwardooEdwardoo Unsigned
    edited May 2011
    This is really starting to piss me off, In my Country, almost nobody knows what is Rock Band 3, also, when we get info in our game magazines that they gonna release Rocksmith, they sayed that Rockmisth is 1 game on the world that using real guitar and can teach you to play, they didnt mentioned RB3, but its so unfair, because RB3 pro guitar is better than Rocksmith and was sooner.
    But I think this will get better Reviews that RB3,I hope not, which would be unfair and stupid.
  • kingtonyxkingtonyx Unofficial
    edited May 2011
    This should be pretty cool, I think I will pick it up.
  • WitticusWitticus VERY DEEP
    edited May 2011
    Latepate64;4405477 said:
    Am I the only one who actually likes this auto difficulty and thinks that it would be nice to see it in the next Rock Band game also?

    Can't you already change difficulty mid song?
  • Latepate64Latepate64 Opening Act
    edited May 2011
    Witticus;4405804 said:
    Can't you already change difficulty mid song?

    I didn't mean it that way. In Rocksmith, the game detects your skills in realtime and adjusts the difficulty automaticly even in the middle of a song.
  • GNFfhqwhgadsGNFfhqwhgads 99% Washed Up
    edited May 2011
    Latepate64;4406156 said:
    I didn't mean it that way. In Rocksmith, the game detects your skills in realtime and adjusts the difficulty automaticly even in the middle of a song.
    It doesn't detect skill at all, it detects performance. Even an Expert player can screw up some wankery part on some songs, why should they be punished by being punted down to an Easy chart for the next 20-30 seconds just because of one small part they can't get down?
  • skyttskyttskyttskytt Headliner
    edited May 2011
    Maybe they have performance gauges per section, and not across the song as a whole, so if it follows something like:

    Riff A
    Solo
    Riff A

    If you can 100% Riff A on the highest difficulty, fudging the solo to hell and back may drop its difficulty down, and then during the 2nd riff A, you'd play that at its highest difficulty, instead of stay at the lower difficulty because of the solo.

    Have they commented on it working like that? That's how I see it being implemented, and hopefully what they're doing.
  • GNFfhqwhgadsGNFfhqwhgads 99% Washed Up
    edited May 2011
    But then that would mean that no matter your skill level, the start of every section would be 'Expert', no?
  • skyttskyttskyttskytt Headliner
    edited May 2011
    From what it sounded like, it seemed like it learned your proficiency, so that you start on easy, but then if you get up to expert and quit, when you come back, you start back on expert (or slightly lower, didn't they say it'd help ease you back in after not playing for a while?). It could just remember that per section, rather than just 1 setting per entire song, since that makes absolutely no sense for anything but a song by the Ramones.

    I mean, RB and GH already have songs split into sections that can be used in practice mode, they could be doing the same thing and just tying your proficiency to each of them independently of each other so that you aren't stuck shooting down to easy because you get a 0% on the solo since you wreck the part before and are thrown into it on expert.

    It doesn't have to necessarily throw you into expert on everything if you're really good at the start of the song either, it may auto manage you hopping around based on which section it is, so you play through a song at expert-medium-hard-expert-easy-medium-easy-expert, and only bump up the lower sections when you've performed them well enough.

    That's if they're doing it this way. I don't know if they've said one way or another, but it'll be dumb if it's just 1 global difficulty per song.
  • Doom878Doom878 Road Warrior
    edited May 2011
    I play mostly hard difficulty on pro guitar. Yeah I'll average between 50 and 70% but I prefer practicing power chords or the actual chords without the extra strums since I don't feel like practicing all 100 songs I have. Even solos are bearable since IMO hard and expert solos are light years apart. I mean will this game be able to truly master my proficiency or will I get penalized to single note riffs when it's power chords and I miss because I was doing 688xxx instead of 799xxx.
  • Doom878Doom878 Road Warrior
    edited June 2011
  • dog037dog037 This Many Days Since Last Ban:
    edited June 2011
    Is Where is My Mind on this game? I love that song.
  • tnevakertnevaker Road Warrior
    edited June 2011
    i'm pretty sure i remember reading somewhere where they talk about how the game determines areas where you're stronger or weaker than others, for instance, if you have trouble with string bending but can do hammer-ons and pull-offs just fine. a lot of the little side challenges and things they mentioned are determined by what techniques you need to practice and work on. so the same thing may apply to songs, if you're really good with open chords but not with barre chords, for example, then maybe you'll get the parts of songs with open chords at a higher difficulty level than sections that feature more barre chords.
  • tnevakertnevaker Road Warrior
    edited June 2011
    Doom878;4408343 said:
    http://youtu.be/1u_6CY4ntJQ

    First latency complaint

    i KNEW this was going to be a problem. the reviewer says that unless they fix the latency problem, the game won't work. problem is, they CAN'T fix it, not for everyone, because in most cases it is caused by the sound processing in the tv and/or av receiver. there's nothing the game can do about that, since it can't predict 30ms or whatever amount of lag time there is ahead of time what notes you are going to play. RB is able to get around this by using pre-recorded audio stems of each instrument, something this game obviously does not have. the only way you'll be able to play this game is if you have a latency free a/v setup to play it through.
  • Catch-22Catch-22 Road Warrior
    edited June 2011
    Jealous of Cream being in the game.
  • tnevakertnevaker Road Warrior
    edited June 2011
    also, the notation interface STILL looks horrible.
    and the guitar-cade? hmmmm.... ok.
  • tnevakertnevaker Road Warrior
    edited June 2011
    dog037;4408391 said:
    Is Where is My Mind on this game? I love that song.

    me too. luckily i already know how to play it, but i'd love to be able to play that song in RB.
    Catch-22 said:
    Jealous of Cream being in the game.
    does this mean the PowerGig/Clapton exclusivity is over, or doesn't apply to Cream? does that mean we might be able to get Cream songs in RB now?
  • Catch-22Catch-22 Road Warrior
    edited June 2011
    tnevaker;4408399 said:

    does this mean the PowerGig/Clapton exclusivity is over, or doesn't apply to Cream? does that mean we might be able to get Cream songs in RB now?

    Leaning more to Cream isn't included in the Powergig deal. Cream was more than just Clapton so it seems unlikely his say is all that's required to lock them up.

    Edit: As for in Rock Band, I'm not sure if you can judge that based on this game. It doesn't seem like they require stems since the audio doesn't cut out which means that any song included may not have records that meet the higher Rock Band standards.
  • tnevakertnevaker Road Warrior
    edited June 2011
    yeah, it might not mean we will get Cream or not one day, but at least it indicates one less possible thing that would block their songs from the game. i'd love to get sunshine of your love in RB.
  • SayburrSayburr The Always Informative Rock Band Forum Guru
    edited June 2011
    Doom878;4408343 said:
    http://youtu.be/1u_6CY4ntJQ

    First latency complaint
    That is what I expected... I figured if it were possible to control, HMX would have figured it out instead of creating a new tech with the Squier.
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