Latepate64;4405477 said:Am I the only one who actually likes this auto difficulty and thinks that it would be nice to see it in the next Rock Band game also?
Witticus;4405804 said:Can't you already change difficulty mid song?
Latepate64;4406156 said:I didn't mean it that way. In Rocksmith, the game detects your skills in realtime and adjusts the difficulty automaticly even in the middle of a song.
Doom878;4408343 said:http://youtu.be/1u_6CY4ntJQFirst latency complaint
dog037;4408391 said:Is Where is My Mind on this game? I love that song.
Catch-22 said:Jealous of Cream being in the game.
tnevaker;4408399 said:does this mean the PowerGig/Clapton exclusivity is over, or doesn't apply to Cream? does that mean we might be able to get Cream songs in RB now?
tnevaker;4408396 said:i KNEW this was going to be a problem. the reviewer says that unless they fix the latency problem, the game won't work. problem is, they CAN'T fix it, not for everyone, because in most cases it is caused by the sound processing in the tv and/or av receiver.
RRhoads;4408457 said:No it's not. I can play guitar fine without latency when I connect my guitar to my computer. I got one of the old Creative X-FI cards. Some crappy soundcards might have a delay though.I can imagine fixing it for consoles might be a problem.
tnevaker;4408505 said:i don't think you read what i wrote. i said that for most people playing this game, the audio lag will be caused by the tv or av receiver. what does plugging a guitar into a computer or sound card have to do with that?
RRhoads;4408578 said:What's the difference? I don't get audio lag through my speakers when my guitar is connected to my soundcard. At least not any noticeable lag. I don't use digital cables from my soundcard to the amplifier though. That could have something to do with it. I don't know. All I know is my experience. I have to set my soundcard in "Audio Creation Mode" to not experience lag. I think this is where the problem is.I understand what you are trying to say, but think about it. If it was your audio or AV Receiver that was the problem, you would have the same problem with Rock Band.
tnevaker;4408616 said:that's why RB and these types of games have the calibration settings. because RB only plays back pre-recorded audio files, it can easily just play those files back 30ms or however much earlier, to account for the lag. if i miss a note, it cuts the audio out, albeit 30ms late. but this game depends on the guitar signal itself to produce the sound, so it can't get by on playing pre-recorded audio a bit early to compensate for lag introduced by other parts of the system. the game has no way of anticipating what note you're going to play before you actually play it, unless they've invented some kind of special ESP function or something.i can still hear the audio lag in RB if i turn on drum fills. i can play with the pre-recorded drum track fine, since the calibration compensates for the audio lag. but when it goes to drum fills, the software has to wait for me to hit a note before producing a sound, so it can no longer compensate and i hear the notes 30ms after i actually hit them, which makes keeping a rhythm in time impossible for that section. the best thing about RB3 for me was that option to turn off drum fills. you can also hear the lag when someone is singing in the mic and has the in-game mic volume turned up. so the problem does exist for RB too, but to a much lesser degree, and there are workarounds that make the game playable. i don't see any possible workaround for this game, unless you turn off the in-game guitar audio completely and play through your own amp, but then that defeats the selling points of all those in-game effects and amp modes and whatnot they are advertising.