Rocksmith & Rocksmith 2014 discussion thread

Comments

  • Ruz-ElRuz-El Rising Star
    edited June 2011
    nicko68;4415439 said:
    I don't get it. I think he was one of the ones who didn't like the GH/RB games with the fake plastic guitars, but I figured with RB3 being able to use the pro controllers, that we'd get his stuff in game.

    Clapton's management probably don't realize that you can now use a real guitar in Rock Band.
  • tnevakertnevaker Road Warrior
    edited June 2011
    dog037;4409021 said:
    New Songs!


    • Best Coast – When I'm With You
    • Blur – Song 2
    • The Black Keys – Next Girl
    • The Boxer Rebellion – Step Out Of The Car
    • Cream – Sunshine Of Your Love
    • The Cribs – We Share The Same Skies
    • The Cure – Boys Don't Cry
    • Jenny O – Well OK Honey
    • Lynyrd Skynyrd – Sweet Home Alabama
    • Nirvana – Breed
    • Pixies – Where Is My Mind?
    • Radiohead – High and Dry
    • Red Fang – Number Thirteen
    • The Rolling Stones – The Spider and the Fly
    • Silversun Pickups – Panic Switch
    • Soundgarden - Outshined
    • Spoon – Me and The Bean
    • Stone Temple Pilots – Vasoline
    • Taddy Porter – Mean *****
    • Titus Andronicus – A More Perfect Union
    • White Denim – Burnished
    • The White Stripes – Icky Thump
    • Yellow Moon Band - Chimney


    Soundgarden exclusive? Other than Where is My Mind? not much to excite me.

    Edit: Source

    there are a few good songs in there, a few we already have in RB, and a bunch of bands i never heard of. red fang? white denim? yellow moon band? well, at least it will be colorful.

    notice that a lot of the songs are fairly chordy, not very complex songs. outside of cream and skynyrd (relatively speaking), nothing on that list looks very challenging, unless the half of those songs i've never heard before are really, really hard.
  • toymachineSHtoymachineSH Headliner
    edited June 2011
    Red Fang is really cool actually and Yellow Moon Band is kind of jammy- nothing too crazy.

    Viral Ad
  • toymachineSHtoymachineSH Headliner
    edited June 2011
    http://www.joystiq.com/2011/06/07/rocksmith-preview-six-string-authenticity
    The early Alpha version of the game I demoed showed off a few of the game's bold ideas about moving you up the ladder towards real-life guitar proficiency. For starters, there's a plethora of minigames designed to include your manual dexterity on the fretboard. Also, instead of choosing a song's difficulty level before you play it, each track is split into different phrases which "level up" as you play them successfully. As each phrase increases in level, more notes, chords and special techniques are added, until you're actually playing something that sounds similar to the song in question.

    And, thanks to Rocksmith's detection of your guitar's sound and its bevy of built-in guitar effects, the songs you play actually sound like the songs you play. Those effects can also be used in a freestyle "Amp" mode, which lets you customize your guitar's tone with remarkable detail using any of a bajillion combinations of pedals, amps and filters. My very favorite time I spent with Rocksmith were the hours I whittled away experimenting with unfamiliar tones, your catalog of which expands as you progress through the game.

    It might even be a viable, cost-effective replacement for an expensive set of stompable sound modulators, if it weren't for the largest problem I experienced with Rocksmith: There's some pretty noticeable lag on some displays. It's a problem inherent in some televisions -- particularly cheaper ones -- alleviated somewhat by switching to composite cables and turning your television's "Game Mode," provided it has one. Still, unless you're playing on a relatively latency-free TV or using an external speaker, you're going to get a hundred or so milliseconds of lag -- just enough to add a delay between your plucking a string and the game registering said pluck.

    It's not enough to make the actual game unplayable, but it certainly throws off your performance in the freestyle Amp mode. It also cheapens another neat feature -- after you play a song, it plays it back to you, amplifying your own contributions. When those contributions are a beat behind the actual song, it just makes you sound like the most distracted guitarist in the history of the instrument.
  • TheDescentTheDescent Road Warrior
    edited June 2011
    toymachineSH;4415990 said:

    Greatest issue ever. I guess ubisoft devs never EVER played guitar through Guitar Rig. This just might prevent from buying it. I seriously hope that the final version will be fixed (cause it CAN be fixed, just adding pre-determinates pateches for the audio output latency-regulation. At least, that's how I managed the problem with guitar rig, with ASIO plugins)
  • Doom878Doom878 Road Warrior
    edited June 2011
    That's cool that it plays it back to you after so you can hear how terrible you sound. :p There's that lag issue and Ars Technica mentioned it as well. It's going to be a wild card since everyone has different AV setups.
  • kingtonyxkingtonyx Unofficial
    edited June 2011
    I listened through the soundtrack and most of the songs are pretty awesome. One thing I noticed is all of the indie type bands that were announced in that last string of announcements all played at SXSW this year...
  • toymachineSHtoymachineSH Headliner
    edited June 2011
    a Dev on twitter answered the difficulty scaling question:

    As you play, Rocksmith tracks your profile. So, for expert players, the game will quickly adapt to you and max out the songs.
  • Doom878Doom878 Road Warrior
    edited June 2011
    Forgot to mention that in the Ars article it differentiates difficulty by solo, riffs, etc. In other words if you nail a riff and suck at the solo you should be boosted back to that level of riff you were playing. And I think they said that it remembers from each play how you did.
  • SayburrSayburr The Always Informative Rock Band Forum Guru
    edited June 2011
    Well, now that it seems the Squier is dead, this game is getting even more interesting.
  • PankrazzoPankrazzo Road Warrior
    edited June 2011
    Damn, the graphics are barely on arcade game level, are they really going to try to charge full $60 for that?
  • Doom878Doom878 Road Warrior
    edited June 2011
    Around 90 seconds in the Ubisoft rep mentions how you should play with RCA's instead of HDMI to avoid lag. I'm sorry but I won't do be switching back and forth.
  • Hogan2000Hogan2000 Banned
    edited June 2011
    At least they advertised theirs. Can't say Harmonix did.. Shame Harmonix
  • Catch-22Catch-22 Road Warrior
    edited June 2011
    Hogan2000;4417421 said:
    At least they advertised theirs. Can't say Harmonix did.. Shame Harmonix

    Is there a Rock Band game coming out this year? No
    Is Rocksmith coming out this year? Yes

    E3 has always been about advertising for upcoming releases. Name one previously released game that has ever received significant coverage or news at E3.
  • tnevakertnevaker Road Warrior
    edited June 2011
    Doom878;4417393 said:
    Around 90 seconds in the Ubisoft rep mentions how you should play with RCA's instead of HDMI to avoid lag. I'm sorry but I won't do be switching back and forth.

    yeah, and even if you use RCA cables, that's no guarantee you'll fix the lag. i've tried every possible cable combination with my receiver, and i always end up with about 30ms lag at best. if i put on any kind of surround processing or dolby digital, it jumps to around 80-100ms, but even at 30ms it is highly annoying. and i'm not going to go out and buy a new receiver just to play a game, though whenever i do need to replace this receiver, i'll make sure to buy one that has a pure mode with 0 lag.
  • toymachineSHtoymachineSH Headliner
    edited June 2011
    External Speakers are apparently the way to go.
  • tnevakertnevaker Road Warrior
    edited June 2011
    but how many people are really going to want to buy and hook up a completely different set of speakers just to play one game? granted, not everyone will have a lag problem. but enough people will to make it a significant issue. and a lot of them won't know it's an issue until they've already bought the game.
  • toymachineSHtoymachineSH Headliner
    edited June 2011
    I used to always use my surround sound until Rock Band 3 because the calibration is so weird... So I'm all set for Rocksmith
  • TheHundredDollarHeadacheTheHundredDollarHeadache Pedantic Broken Record
    edited June 2011
    Nice to see that they're using the regular full-scale Epi LP Junior instead of the short-scale Express in the bundle.
  • ThisnameislameThisnameislame Rising Star
    edited June 2011
    Got to play this at E3 and, as much as I'm still upset that it seems hardly anyone will ever know that RB had real guitar first, I am really impressed with Rocksmith. Being rather n00by at guitar, I think as a guitar teacher it'll blow RB3 out of the water, as much as it pains me to admit. The dynamic difficulty actually works really nicely.
  • Doom878Doom878 Road Warrior
    edited June 2011
    ^Out of curiousity do you have a Squier where you can make that claim? I'm not attacking you, just sincerely curious.
  • thestickmasterthestickmaster Rising Star
    edited June 2011
    My problem with Rocksmith is that it doesn't look fun... I play RB for fun. I don't have a Pro Guitar but I do want one. Being able to use your own guitar is pretty sweet but the game just doesn't look fun. Besides, I have experience with real guitar already so learning guitar in Rocksmith is irrelevant.

    Just my two cents.
  • ThisnameislameThisnameislame Rising Star
    edited June 2011
    Doom878;4418179 said:
    ^Out of curiousity do you have a Squier where you can make that claim? I'm not attacking you, just sincerely curious.

    Sure do. To elaborate, while the ability to see my hand positioning on the screen is an obvious advantage of RB3, RockSmith just seems to have more advantages. I think the ability to just keep playing a song until the game goes to the highest difficulty and then you can still play it is a lot better then having to hassle with figuring out when you're ready to move up a difficulty (and go from nailing a song to being lucky to even pass it). Instead of only seeing notes coming as they scroll at you , the hitboxes only appear for notes coming up, and they seem to (at least on easier levels) show up quite a bit before the scrolling notes are first visible, meaning you don't have to already have the song memorized to be ready for what it's going to send at you next. Having to tune your guitar for each song and learn the alternate tunings in game is obviously something not found in RB. Having minigames to build your skills should make practicing a lot more varied and effective than just playing the same thing over and over again as in RB's lessons (and I'm sure Rocksmith will also RB3 style lessons too.) And just being able to use the game as an amp with boatloads of different settings should be great for experimenting with skills as you learn them. And even if things like latency issues make the gameplay not spot on I don't see why that would interfere too much with the learning aspect.

    I'm not saying RockSmith will ever be a better game than RB3 (probably not even close), but from a standpoint of trying to get better at guitar as a complete beginner I thought the two times I visited the RockSmith bus were more fun and rewarding than any time I spent so far on RB3 trainers at home.
  • Pwnz0r3dPwnz0r3d Road Warrior
    edited June 2011
    I'll keep an eye out on this one, seems very interesting, but first i need to get my hands on a mustang for pro mode, as the squire appears to be discontinued :/
  • BohemianMattBohemianMatt Headliner
    edited June 2011
    Yesterday at work, I overheard two of my coworkers talking: One of them had gone to E3 and they were talking about Rocksmith and how they "actually had a real band playing real instruments!"

    uuunnnggghhh....

    I guess that's what happens with poor advertising and worse hardware distribution. Luckily for me, I have no intention of going Pro.
  • toymachineSHtoymachineSH Headliner
    edited June 2011
    http://www.wired.com/video/gaming/gamelife/888742270001/rocksmith-the-final-guitar-game/993238152001

    Video shows:

    Tuning
    Training Mode for chords
    Pedal/Tone adjustment
    Confirms Dan Auerbach's song
  • SayburrSayburr The Always Informative Rock Band Forum Guru
    edited June 2011
    The more I see the more interested I become. Thanks for the link.
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