toymachineSH;4419735 said:http://www.youtube.com/watch?v=x3RrNeZWkxE yeah they had this going on
alexlifeson;4427997 said:Cant figure out the confusing notation at all.What are they thinkingGuess you have to go thru the tutorials to understand
tnevaker;4428065 said:my biggest issue with the notation is that it will look like an incomprehensible mess when you've got the full song playing, and you've got tons and tons of little flying blocks coming at you. the gameplay they've shown so far has only been on the easiest level. i don't know how many times i've seen a video with the riff from "satisfaction" because it's a simple riff that doesn't look too messy in this notation. but try to imagine something like the crazy train solo with those little spinning blocks for each note. same with chords... they show you the easy versions, where there's only one chord at the beginning of each measure. what is it going to look like when you've got a song strumming 16th note chords, and adding or removing notes on certain chords in the middle of a measure.
RRhoads;4423141 said:Due to demand, they're going to release a Bass-mode as downloadable content a little while after launch.
uprkdarkwolf;4431278 said:If this is true, then they've been listening to one of the biggest complaints about the lack of a certain pro-instrument.
Bront20;4431319 said:For RB, it doesn't make as much sence, since the pro guitar is a niche item (mustang and squier), let alone a piece of hardware that will ONLY work for bass, unlike the guitar that works for both. For Rocksmith, it's easier, since they only have to do the charts since it can use any bass.
alexlifeson;4431808 said:I have a question. I wonder if the YouRockGuitar (YRG) will work with RockSmith
raynebc;4432138 said:It's not guaranteed to work. Rocksmith is entirely designed to analyze the ringing of guitar strings, not synthesized output.
raynebc;4432405 said:That alone doesn't really mean much. My synthesizer has a mini stereo output, and I've used a mini stereo to quarter inch adapter to plug it into one of my amps before.
Pwnz0r3d;4431880 said:[QUOTE=uprkdarkwolf;4431336] but upon hearing about the Squire being discontinued,
tnevaker;4432937 said:well, NO guitar is guaranteed to work. Rocksmith will only say that MOST guitars work with it. i doubt they'd guarantee any particular individual guitar would work. all RS is doing is analyzing SOUND... whether that sound is produced by guitar strings or a synth shouldn't really matter. if anything, i would think it would have an easier time analyzing synth sounds, since there aren't all the extraneous sounds like pick noise, string noise from the fingers sliding across the strings, etc that have to be accounted for on a regular guitar. now, crazy synth sounds like a tuba or a vuvuzela might give the software trouble, but i would think as long as the synth sound is a reasonable approximation of a guitar tone, rocksmith should have no problem with it.
OXM’s latest issue contains an article on Ubisoft’s Rocksmith which dropped a few new artists on the table. Artists such as: Neil Young, Lenny Kravitz, Stone Temple Pilots, Tom Petty, Incubus, Franz Ferdinand, Kings of Leon, and Rage Against The Machine.Metal fans should also take note that OXM is reporting that “the soundtrack.. is almost purely alternative and classic rock.”
Dacvak said:Yeah, I've got the pro guitar for RB3. It's definitely better, in terms of raw gameplay. But that's solely because of the notation system, which is far more intuitive and natural than Rock Band's. Of course, that's because it takes up your whole screen. Have there been any videos/screens of gameplay online? If not, I can describe what it's like.One thing I definitely want to point out is that this game is not like Rock Band or Guitar Hero. It feels far less like a game, and way more like a fun, interactive training tool. I wouldn't recommend this to someone who has no interest of playing guitar, but it seems perfect for anyone who is interested.Here's a couple aspects of the game that I'm not sure have been talked about. This came from my developer interview and in-depth playthrough (unpublished at the moment) :Roughly 70 pedals, 10 amps, 10 cabinets.Sound quality of your guitar (running through the effects pedals, etc) sounds fantastic. I'd perform an actual concert with these virtual effects. Obviously there's a "free play" mode for just that.If you combine the pedals, amps, and cabs that are available, it's easily a few thousand dollars worth of virtual equipment.The difficulty adapts in realtime instead of you choosing a difficulty. (I don't like this very much. More below.)The analog to digital converter hardware is really small. It's insanely low-latency and accurate. Surprisingly accurate. (I could talk more about this if you want, dude explained to me how it worked)Your skill level (per song/game) is tied to your console profile. (I hate this.)Tutorials are disguised as indie-like minigames. (This is pretty awesome)I don't know if pricing has been revealed, but the dev said it'd be roughly $70-$80 for the game + adapter, and there would be a model that comes with a Junior Gibson *forgets type of guitar* for around $200ish or so.Back to the difficulty adaptation... So, every song starts off at the same difficulty - super duper easy. And after about 30 seconds or so of nailing the notes accurately, it starts picking up in difficulty. As far as I know, this "leveling up" of songs needs to be done for every song.This sucked for me, as I'm particularly good at rhythm games (and play a very basic amount of guitar) - the game didn't level up fast enough to keep up with me. I imagine this will be a problem for people who already play guitar, or are good at Pro Mode in RB3.The nice thing about this is that, apparently, once you level up a song, it stays leveled up. So the next time you play it, it starts off at that difficulty. To be honest, the developer was being really ambiguous with these details, which made me unsure this was exactly the case. If it is the case, it's ****ty because your skill level is tied to your console profile, meaning if you're really awesome and your friend really sucks, you'll have to sign out of your profile in order to let them play. (Otherwise, I believe you risk having your songs "level down" in difficulty)Again, none of the difficulty curve aspects were explained super well, or at least a way that made sense to me. So there's definitely a chance I'm mistaken.Overall, game is so totally awesome. I'll do my part in telling budding guitarists that this is, absolutely, a useful tool to learn the instrument.