tnevaker;4432937 said:well, NO guitar is guaranteed to work. Rocksmith will only say that MOST guitars work with it. i doubt they'd guarantee any particular individual guitar would work. all RS is doing is analyzing SOUND... whether that sound is produced by guitar strings or a synth shouldn't really matter. if anything, i would think it would have an easier time analyzing synth sounds, since there aren't all the extraneous sounds like pick noise, string noise from the fingers sliding across the strings, etc that have to be accounted for on a regular guitar. now, crazy synth sounds like a tuba or a vuvuzela might give the software trouble, but i would think as long as the synth sound is a reasonable approximation of a guitar tone, rocksmith should have no problem with it.
OXM’s latest issue contains an article on Ubisoft’s Rocksmith which dropped a few new artists on the table. Artists such as: Neil Young, Lenny Kravitz, Stone Temple Pilots, Tom Petty, Incubus, Franz Ferdinand, Kings of Leon, and Rage Against The Machine.Metal fans should also take note that OXM is reporting that “the soundtrack.. is almost purely alternative and classic rock.”
Dacvak said:Yeah, I've got the pro guitar for RB3. It's definitely better, in terms of raw gameplay. But that's solely because of the notation system, which is far more intuitive and natural than Rock Band's. Of course, that's because it takes up your whole screen. Have there been any videos/screens of gameplay online? If not, I can describe what it's like.One thing I definitely want to point out is that this game is not like Rock Band or Guitar Hero. It feels far less like a game, and way more like a fun, interactive training tool. I wouldn't recommend this to someone who has no interest of playing guitar, but it seems perfect for anyone who is interested.Here's a couple aspects of the game that I'm not sure have been talked about. This came from my developer interview and in-depth playthrough (unpublished at the moment) :Roughly 70 pedals, 10 amps, 10 cabinets.Sound quality of your guitar (running through the effects pedals, etc) sounds fantastic. I'd perform an actual concert with these virtual effects. Obviously there's a "free play" mode for just that.If you combine the pedals, amps, and cabs that are available, it's easily a few thousand dollars worth of virtual equipment.The difficulty adapts in realtime instead of you choosing a difficulty. (I don't like this very much. More below.)The analog to digital converter hardware is really small. It's insanely low-latency and accurate. Surprisingly accurate. (I could talk more about this if you want, dude explained to me how it worked)Your skill level (per song/game) is tied to your console profile. (I hate this.)Tutorials are disguised as indie-like minigames. (This is pretty awesome)I don't know if pricing has been revealed, but the dev said it'd be roughly $70-$80 for the game + adapter, and there would be a model that comes with a Junior Gibson *forgets type of guitar* for around $200ish or so.Back to the difficulty adaptation... So, every song starts off at the same difficulty - super duper easy. And after about 30 seconds or so of nailing the notes accurately, it starts picking up in difficulty. As far as I know, this "leveling up" of songs needs to be done for every song.This sucked for me, as I'm particularly good at rhythm games (and play a very basic amount of guitar) - the game didn't level up fast enough to keep up with me. I imagine this will be a problem for people who already play guitar, or are good at Pro Mode in RB3.The nice thing about this is that, apparently, once you level up a song, it stays leveled up. So the next time you play it, it starts off at that difficulty. To be honest, the developer was being really ambiguous with these details, which made me unsure this was exactly the case. If it is the case, it's ****ty because your skill level is tied to your console profile, meaning if you're really awesome and your friend really sucks, you'll have to sign out of your profile in order to let them play. (Otherwise, I believe you risk having your songs "level down" in difficulty)Again, none of the difficulty curve aspects were explained super well, or at least a way that made sense to me. So there's definitely a chance I'm mistaken.Overall, game is so totally awesome. I'll do my part in telling budding guitarists that this is, absolutely, a useful tool to learn the instrument.
Doom878;4434984 said:Did he mention his a/v setup?This confused me: "Yeah, I've got the pro guitar for RB3. It's definitely better, in terms of raw gameplay. But that's solely because of the notation system, which is far more intuitive and natural than Rock Band's. Of course, that's because it takes up your whole screen." Is he saying RB3 has better raw gameplay and RS better notation?
tnevaker;4433318 said:i think the track listing reflects the fact that this game is geared more toward teaching new guitarists than satisfying existing guitarists. most of the songs listed are fairly basic, with simple melody lines or basic chords being repeated. there's not much challenge in that song listing for existing guitarists. certainly nothing along the lines of crazy train or a7x. and considering the wonky notation system they're using, i don't know if those songs would even translate into even a vaguely readable form on this game. maybe they are saving the more difficult songs for dlc, but you'd think there'd be at least a few challenging songs on disk. it's ironic that this is the game that can be used with ANY guitar, thus should be more appealing to experienced guitarists who would want to use their own guitars instead of buying a new one, and yet the song list has almost nothing an experienced guitarist would be very interested in playing.
I wouldn't recommend this to someone who has no interest of playing guitar,
pokemonmaster30;4438485 said:Oh no! Rock Band's going to have competition!
toymachineSH;4438620 said:Yeah it's pretty indirect competition
lvmathemagician;4437471 said:I think as a player, I would be better served without the variable difficulty. Of course, it's what I'm used to so I'm biased.
raynebc;4440020 said:If enough of the fans complain about the auto difficulty system, there's a strong chance they'll patch it to make it optional. Or at least they will if they want to keep their customers all happy. It's probably too late for them to change it for launch.
tnevaker;4439994 said:i've seen the $25 voucher at best buy mentioned here, but i saw today now that guitar center is doing the same thing.http://gc.guitarcenter.com/rocksmith/
kitlerc;4440640 said:At Best Buy it was $40 off, and you can get your guitar now instead of waiting until after you get the game. (Upon investigation, it is $25 off of a specific guitar, or $40 off any guitar priced $200 or more)