dog037;4335755 said:It's interesting how licensing for music games has changed. When Guitar Hero first started, they had to use covers for the songs. Now artists like Nirvana and The Rolling Stones will give master tracks to any game that comes along.
raynebc;4335659 said:The authors of both articles are indeed ignorant to the existence of Rock Band 3. They're too lazy to do any real research I suppose.
You won't see Gibson putting out a $200 guitar & game bundle unless the guitar in question is an Epiphone Les Paul Junior or Special II (both of which are bottom-of-the-barrel ****e that I wouldn't want to inflict on any new player). Regardless of brand though, at that price point ($200 - $60 for the game because they'll take MSRP into account, minus howevere much this adapter costs which is probably $30-give-or-take going by the various guitar-to-PC adapters there are around now), you'r eloking at a $110 ont he guitar, not including markup of course. Anyone who knows anything about guitars knows that $110 won't even buy you a crap set of tuners, one middle-of-the-road pickup and a set of strings. So they're going to be cutting corners like crazy there. As for how it will work, it's actually very simple. It would, I assume, work just like a tuner. You play a note, the system recognises what note that is and if you played the right thing, that'll count. I would assume they won't make it demand full accuracy, to account for people not keeping the guitar perfectly in tune, crap intonation, that sort of thing. There are already lots of systems that allow you to plug a guitar into a computer - I've got one sat on my desk here right now. There's no latency (even though mine has to go guitar > 10ft cable > port > 5ft cable > crap laptop > software > 5ft cable > port > 2x 20ft cable > studio monitors) and it can be far more accurate than any standalone digital tuner or the human ear can be. I'm certainly more interested in this than that pile of wank, sorry excuse for a "guitar" that is the RB3 Squier controller. That said, I don't know what its market is. New players can be turned off very quickly by a cheap guitar (and they'll be the ones buying whatever bundle comes out) and playing with tabs - and in this case, effectively automated tabs because we know there's not going to be any ear training in this, it would defeat the point - is just about the most terrible way to learn how to play guitar. People who can actually already play guitar decently won't have any use for it either - who needs a game to bang out a bit of Nirvana, really? Even if you don't have a band and you just want to playa long with something at home, backing tracks are all over the internet. The technology is fun (if not actually all that new), this is a step in the right direction and I'll keep my eye on it. At the moment though it's a pretty bizarre idea and I can't see it doing well.
Pitch-Black;4335796 said:I dunno, this could be interesting. I'll admit that I immediately decided against Pro guitar in Arby 3 because of the cost of the squire. I already have 4 much better and much more expensive "real" guitars. I have been playing guitar for 25 years, so Arby 3 as an instructional tool was never of interest to me. However, being able to plug one of MY guitars into a game is definately something appealing. However, I'd have to agree with those questioning how well something like this would work, especially thru a USB cable. But definately something worth keeping an eye on. I'll assume that between now and Sep. there will be more info forethcoming. As for the fact that nobody seems to recognize or even know about the tremendous efforts HMX put into ALL the Pro modes, let alone guitar, it's a crying shame. Apparently this info is on a need to know basis .... and nobody outside of the Rock Band commumity needs to know. And even if "Rocksmith" is a huge success, I doubt it in any way could render Pro guitar mode "primitive".
But Rocksmith breaks each song into dozens of bite-sized phrases and keeps track of the sections in which the player stumbles and the sections they breeze through. It uses the data to dynamically adjust how difficult to make each phrase, ramping up the areas that players find easy and making up mini-tutorials on the fly for sections in which the player has trouble.The game also comes with mini-games aimed at teaching techniques, such as note-bending (where a player plays a note that turns into another note) and sliding (a trick often used by blues musicians to create a wailing sound).
GNFfhqwhgads;4335496 said:They say you can use any guitar...
Unlike other music games, the audio wont cut out when you miss notes, nor will you be penalized for any noodling you do between the required notes. In that way, Rocksmith encourages experimentation. There are score-based elements of course, but they can be safely ignored without disrupting your experience. There is also no way to fail out of a song and no difficulty settings to adjust. Instead, Rocksmiths challenge level automatically adapts to how youre playing, throwing more notes your way as it becomes clear you can handle them.
toymachineSH;4335891 said:http://www2.gibson.com/Products/Electric-Guitars/Les-Paul/Epiphone/LP-Express.aspxThis may be the guitar that comes bundled
Magnet;4335944 said:But I think the whole game really boils down to how accurately the game can read and process the input. And when it comes to close-together notes ringing out and chords, I suspect it's going to be extremely lenient on what it counts as accurate. And the more lenient it is, the less impressive and reliable the technology is, and the less useful it will be to the player in terms of getting correct feedback from the game as a learning tool. Guess we'll just have to wait and see how advanced their technology really is.
bjyaritz;4335943 said:One question, does the Fender Squier work with this game?
Magnet;4335944 said:The part about no difficulty setting and "automatic" adjustments seems like it could be problematic. Let's say there's a song constantly switching up between an easy riff section and a troublesome group of notes and the game tries doing some automatic adjustments for me. If I can hit the easy part, then I get all of the notes shown. But if I start messing up on the hard part, is it going to remove some notes from the next easy section, which I could already hit all of the notes on? Even if it is implemented better than that, I think it'd be extremely difficult to try to learn a song when you could be shown a different grouping of notes each play-through depending on where and how much you mess up.
LunaticSoul;4335590 said:Nowadays, everything Ubisoft makes is a pile load of crap
SheSaidSheSaid;4335979 said:What in the world makes Assassin's Creed and Beyond Good & Evil "a pile load of crap" ?