powerofyates2;4695893 said:Also also, I wonder if this could land them in hot water with some of the music rights holders. They're calling it part of the Rock Band platform, but it is totally different gameplay. I could see some of music people getting upset that they're property is now being used in a game they didn't approve or get extra upfront money for.
Blasteroids;4695850 said:What do you mean rumor? Matthew Nordhaus from HMX specifically says 25 songs in the XPlay interview. He also goes on to say that "the songs are instantly playable in RB3", so this means no export fee.. right?
firedoom666;4695856 said:according to this Rock Band 3 on-disc songs wont import to Rock BAnd Blitz and Harmonix has no plans to export RB3 yet
kiggidykev;4695970 said:Was "Once Bitten" confirmed to be part of Blitz, or perhaps it could be a piece of upcoming DLC? The Blitz page has the four other songs confirmed, but not that one.
Pankrazzo;4696007 said:One difficulty level? My god this will be terrible.
Lowlander2;4696010 said:DToid interviewYou get to see a snippet of how legacy DLC transfers, in this case "Bang Camaro" by Bang Camaro. Notice how a complex guitar solo is reduced to rapidly alternating between two buttons.Notice how my interest wanes.
Lowlander2;4696010 said:Notice how a complex guitar solo is reduced to rapidly alternating between two buttons.
MagicMurderBag7;4696021 said:Audiosurf has 3 difficulties.
TheDescent;4696018 said:Notice how a complex guitar solo is reduced to rapidly clicking between 5 buttons.
Ralphy2009;4696020 said:Isn't that to be expected? I'd be worried if it was reduced to a sustain note or a slow series of repeating notes. This seems perfectly in line with how the gameplay and "Blitzification" algorithm is supposed to work.
Lowlander2;4696029 said:I'm not complaining that it's too hard; it's the other way around.
Lowlander2;4696029 said:See, this could have been solved if they had added just one more button. It's not like it would have blown peoples' minds with its complexity. Come now.
Blasteroids;4696042 said:But that's why there is other things going on such as the need to keep an eye on each lane multiplier, the pinball bit and all the powerup bonus bits that are on certain lanes.
FujiSkunk;4696047 said:Apparently they decided it would, and most likely they have some playtesting or other research to back that up. Do you think these games are created in a vacuum?And like Blasteroids said, you're doing more than just focusing on one instrument track in this game.
Lowlander2;4696048 said:Again, how much could have been solved with just one more button.
Lowlander2;4696053 said:What happened?
KooleKyle;4696060 said:I think this game will do just fine with out the third button, considering it will have five lanes maximum. Don't try and pass judgement on a companies actions until the actual product is out.
FujiSkunk;4696063 said:You said yourself this game has some different features than the earlier games, including power-ups. Again, Harmonix may have determined the extra features made for a better game ioverall, but also necessitated some slimming down of the instrument tracks to make the game more fun and easier to learn, at least for the typical player they are hoping to bring in.
Lowlander2;4696067 said:Considering solo events are where most of the magic happens, what happens when there's no magic to be found?