jibjqrkl;4932005 said:My opinion is that the coin system should be brought back to how it was before the changes.haven't touched the game since
HeyRiles;4932382 said:If the point was to make runs matter, Harmonix should've just installed a three attempts per day policy on each song, or something more or less constrained. Removing the power-ups across all songs because you've run out of coins is terrible
taylorlee;4932406 said:I think it would be better if you could buy other things with your coins.For example, you could buy a Rock Band Blitz fancy schmancy avatar item for 150,000 coins. Or an Rock Band Blitz Premium theme for 90,000. Stuff like that.All of these neat things that take virtually no effort on Harmonix's part, but give the voracious community something to chase after. Maybe even a Blitz-reward exclusive DLC track for a ridiculous cost, like a Freezepop or HMX Band track that Harmonix could license for a low cost.The high coin counts would mean that players would need to play a LOT of new songs to keep gaining steady progress to their carrots, and encourages completion of goals on Rock Band World as well.Sounds like a win-win, right?
Tego1in;4932423 said:It is a win-win, but Microsoft/Sony want a win-win-win.MS and Sony put the content on their servers, and they want a cut of any profit, so free stuff from 3rd party developers is extremely rare.
Numskull;4932393 said:Being unable to play a song more than three times per day would be vastly more terrible.
mikeyts;4932527 said:The changes that they made essentially did remove the coin system; I suck at the game and the coins keep piling up. If you always have enough for a full set of power-ups they're completely irrelevant.
zage1337;4932532 said:The coin issue would likely affect you more if you were highly skilled at the game, because the margin of error to get the scores at the level you are playing are far smaller.