MaximusDM;4951933 said:You don't get it.You can't nerf anything without destroying the point of leaderboards.You buff something; fine. Everyone can now replay under new rules to achieve the same scores albeit random power-up placement.You nerf ANYTHING and you have leaderboards with unobtainable scores. Now if HMX ever stated that what they are nerfing has never achieved #1 on any leaderboard for any song then fine, but if that were the case, it would be completely redundant.
MaximusDM;4951933 said: http://www.rockband.com/forums/showthread.php?t=232287There is a HMX response somewhere in there, might be two. Most of the posts are senseless bickering and fingering pointing.
pelemerengue;4951982 said:All I can really say is that this is a giant bummer.I just hope they don't nuke the leaderboards. There's no way I'm playing through all those songs again, it took me like 3 months to get through 90% of my library.
Originally posted by PedroRVD [QUOTE]Originally Posted by pelemerengue All I can really say is that this is a giant bummer.I just hope they don't nuke the leaderboards. There's no way I'm playing through all those songs again, it took me like 3 months to get through 90% of my library.
PedroRVD;4952021 said:That's why the guys that said nothing should be nerfed / Blitz mode should be drastically buffed...etc... are right.
Mircosoft93;4952023 said:buffing Blitz mode wouldn't change anything, because the best players are able to switch between two lanes while beeing constantly in Blitz mode
Epsilon82;4952043 said:I don't care about that at all. If the best players can stay in Blitz mode while playing every note in two lanes simultaneously, then they absolutely deserve every point they can get. The exploit is that the same effect can be achieved without substantial penalty by people who just frantically button mash while switching between two lanes. Buffing Blitz mode would penalize the button mashers significantly. And in general it would reward clean play in a way the game doesn't really do to much of an extent now, which I also think is a good thing.
cowboys282;4951792 said:I am baffled by this decision which is why I can only rationalize this as a mistake. If these people understood the community in their game they would have never done this. A decision like this would prove how out of touch they are with their own game. A decision like this goes against everything they have done previously. Which is why this has to be a mistake.
hmxhenry;4952121 said:Just want to make a quick post here (with a lengthier planned announcement coming later today) apologizing for the delayed response. We're running on a skeleton crew during the holiday and it wasn't entirely clear that this change was going to take effect without anyone on hand to message. So my apologies for that, the intent certainly wasn't to surprise anyone with this. And, to provide a bit of additional context (again, with more coming later today), there are a number of other factors at play here which likely aren't immediately clear. We'll provide as much info as we can in just a bit, but please trust that we'll continue to listen, track all feedback, and pass things up the chain. Thanks for sitting tight, we'll have more info posted later today.
zage1337;4952265 said:So you ruin the gameplay of Rock Band Blitz just so you can have an event that is only available for a percentage of your market base which is US players only? Wow..yeah I am done with this game. It was a fun ride.
cowboys282;4952272 said:I have NO desire to mix my Facebook world and Rockband world. Not only that but I have never downloaded an App for Facebook of any kind and never will. I don't trust any of it. Blitz was my first introduction to Rock Band and I was really impressed with Harmonix. If all this is true I will have to rethink where I spend my money.I am starting to think that they have some type of marketing deal going on here. Selling your information for those who sign up through Facebook. Make sure all of you read all terms of Service and be well aware of what they are doing with your information.
metalkorn;4952282 said:Now that is some serious paranoia right there. You are missing out on what makes Blitz great without any of the recent changes if you are not using RB World. I now take your criticisms with a grain of salt.
Epsilon82;4952297 said:Cowboys282, to address what you said in that other thread that got locked, let me be perfectly clear: I have no beef with what MasterMO or other legitimate Band/Flame players do. I saw MasterMo play and he is legitimately playing both lanes without dropping Blitz mode inordinately, which requires a massive amount of skill. If Harmonix buffed Blitz mode, players like him would only be further rewarded, not punished. The potential for button mashers to do basically the same thing, though, is a different story. That's just abuse. That's the only reason I'd suggest buffing Blitz mode. But it's obvious we're on the same page here in terms of the larger picture. I would much, much rather Harmonix just roll this back to the way it was two days ago and leave well enough alone than continue with the present configuration. I was right in the middle of replacing all of my crappy Road Rage/Blast Notes scores with Jackpot/Flame now that I'm not a noob, and it's depressing beyond belief that now I have basically no chance of even matching my noob runs unless I go back to using the noob combo.
HMXPope;4949477 said:Weve rolled out a small, targeted Power-up rebalance in conjunction with the Tournament system that will tone down the Flame Note Power-up. We want these Tournaments to be as level a playing field as possible so you all feel compelled to join, and this is a step towards that. As you probably know, we've already deployed a rebalance like this before, and it's possible we will again in the future. Doing this is all in service of keeping the game as fair and competitive as possible, but also to prevent everyone from settling on one single loadout for their Blitzing pleasure.
cowboys282;4952272 said:I am starting to think that they have some type of marketing deal going on here. Selling your information for those who sign up through Facebook. Make sure all of you read all terms of Service and be well aware of what they are doing with your information.
hmxhenry;4952311 said:Hey all, thanks for your patience. As you may have seen, yes, we are planning to launch a series of tournaments for Blitz via RB World. The intent was to announce both the tournaments and the flame note re balance in the same announcement, but due to a scoring bug in the tournament system that's been further delayed. But, rather than make those affected in this thread wait any longer, I wanted to post some additional clarification here. Below is an excerpt from the announcement that will go out when tournaments are officially launched:Before digging in any deeper, I want to highlight the beginning of that last paragraph: we have done re balances like this before and it's possible we will again. Nothing is set in stone and we are 100% ready to listen to feedback from users of all experience levels. Please keep that it mind before reading on. So, why is this happening? We've tracked a ton of user feedback (here, on Twitter, on Facebook, in email, etc) and a ton of in game data, and it became clear that Flame notes were overpowered. Compared to other power ups, compared to scores logged using other power ups, compared to the regularity with which users selected other power ups... it wasn't as balanced as it should be.Why is this happening now? With Tournaments planned to launch this week, we were looking at a string of leaderboard driven competitions with real world prizing with a significant cash value. It was essential to us that these tournaments were as balanced as possible for those participating. Leaderboard bragging rights are one thing, but with consistent prizing on the line as well, we wanted to ensure a more level playing field. Why weren't other power ups raised instead? The launch date for tournaments left us with a rather narrow margin of time to implement in game changes. Add in the holiday, and that leaves significantly less time. In game changes aren't as simple as flipping a switch, and every change means additional rounds of testing, additional errors to consider, additional side effects in other areas, etc. That means implementing a re balance on 10+ power ups, versus a re balance of 1 was a huge timing issue for us to consider. What about leaderboards? We're aware of potential leaderboard / high score / gold star / score dependent Goals side effects and we're actively discussing that with the dev team. We don't want to leave any goals unattainable / any songs un gold starrable / any Goals impossible to complete, etc. There are a number of possibilities, and as I mentioned above we are totally open to feedback. I hope that helps shed some light on the reasoning behind this change. There's nothing sinister going on and we're not looking to ruin Blitz game play for anyone. We'll likely be posting more in the coming days once tournaments are fully online, we can track participation, and Pope is back in the office to help steer things a bit. I know that people have a lot of time and emotion invested in this game and that can lead to a lot of passionate feedback. That isn't lost on anyone here at Harmonix. But rest assure that Blitz isn't broken, and nothing is broken that can't be fixed. That's one of the advantages of having Blitz so connected on the server side, being able to react to community feedback on anything ranging from the in game economy to Goals to power ups. We'll continue to track feedback in this thread and in the usual venues for discussion, so please keep posting.
hmxhenry;4952311 said:Why weren't other power ups raised instead? The launch date for tournaments left us with a rather narrow margin of time to implement in game changes. Add in the holiday, and that leaves significantly less time. In game changes aren't as simple as flipping a switch, and every change means additional rounds of testing, additional errors to consider, additional side effects in other areas, etc. That means implementing a re balance on 10+ power ups, versus a re balance of 1 was a huge timing issue for us to consider.
jibjqrkl;4952324 said:ever read what google does with all the info they get from you?or pretty much any site?
cowboys282;4952344 said:I don't use Google. And that is exactly why I only register on a site that I want to. Think of the difference between registering here at rockband.com and Facebook. They are very different. On Rockband.com they ask for your birthdate and email address.Now think of the information about yourself on Facebook. A lot more than your Birthdate and email address right? You are comparing Apples and Oranges. Which is why I simply told people to stay informed and read the Terms of Service the Harmonix lawyers release.
jibjqrkl;4952354 said:you do know you can actually put in fake info right?as for tracking cookies, browsers have an "auto-delete 3rd party cookies at end of session" option for those
cowboys282;4952336 said:I know there are at least 160k users on Xbox alone who have played Blitz. Lets be conservative and say PS3 has 140k users for 300k total users. Rockband world makes up 2% of all Rockband Blitz players.