Rock Band VR's First Setlist Reveal, Scoring Details Announced
New songs have been revealed as part of the core Rock Band VR soundtrack, consisting of 60 songs! On March 23rd, be prepared to step on stage and bring the house down with these tunes:
- Aerosmith – “Walk This Way”
- Against The Current – “Running With The Wild Things”
- Alice In Chains – “Man in the Box”
- Arctic Horror – “Black Seas”
- AudioDamn! - “Lights Out”
- Avenged Sevenfold – “Beast and the Harlot”
- Basement – “Promise Everything”
- The Black Keys – “Gold On The Ceiling”
- Bon Jovi – “Livin' On A Prayer”
- DragonForce – “Through The Fire And Flames”
- Foo Fighters – “Everlong”
- Ghost – “Cirice”
- Joan Jett and the Blackhearts – “Bad Reputation”
- The Killers – “When You Were Young”
- Megadeth - “Hangar 18”
- Oasis – “Champagne Supernova”
- OneRepublic – “Counting Stars”
- Paramore – “Ain't It Fun”
- The Shelters – “Rebel Heart”
- Spirit Kid – “To My Romeo”
- Van Halen – “Panama”
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That’s not all, folks! These tracks are not the only ones coming in the core soundtrack of Rock Band VR. There are 39 remaining songs that have yet to be announced, and we know you’re craving for more. Want to be the first to feast your eyes on the new tunes? Follow @RockBand on Twitter and give us a like on Facebook for the latest in Rock Band and Rock Band VR announcements!
Want to learn the ins and outs of how scoring works in Rock Band VR? Then we’ve got a blog post for YOU. Resident designer Greg LoPiccolo is here to break it down.
As Creative Lead of Rock Band VR, I am excited to finally get an opportunity to talk about what we’ve spent the last two years building. We have shown versions of RBVR to the press and public since about last March, and while players have had a blast just being onstage, we have gotten consistent questions along the lines of “How do you score? Will there be leaderboards? How challenging is it?” It’s time to answer those questions! This is going to be a deep dive, so buckle up!
Early in development, we decided that the traditional Rock Band note highway was not an ideal experience in VR. It actually minimizes the best parts of VR by requiring that you spend all your time staring at one fixed point in space, the note chart, instead of being present onstage with your bandmates in front of a crowd. We knew we wanted to create an experience that feels more like an actual performance – and we’re really proud of what we developed. The key is this fundamental gameplay difference: instead of “unmuting” the original recording in response to correct play, like in traditional Rock Band, RBVR gives you the power to generate a new guitar part. The game takes care of keeping you in tune, so whatever you play sounds good, but you have a LOT of control over the sound of your part – so you don’t need to stare at one point in space.
Rock Band VR has three skill levels (i.e., difficulties) in: Rock Star, Virtuoso and Monster, but before we get into that, let’s start with the basics.
In RBVR, if you hold down a unique combination of fret buttons and strum, you get a unique guitar sound that matches the song. Here are the kinds of guitar sounds you can get out of RBVR, with their associated fret button mappings, each of which lights up your fret buttons with its own color. We call these Chord Shapes.
We’ve done a lot of work to ensure that these all sound good whenever you play them, but they give you a range of sonic possibilities that let you tailor your performance to suit your own taste. In Freestyle mode (available in Quickplay), you can just explore these sounds to your heart’s content, with no scoring pressure.
Rock Star Mode
In Rock Star Mode, you need to organize chords into simple patterns as you play. The closest analogy to other games is the trick system in skateboard and snowboard games, whereby you need to chain tricks together for score. As an example, the simplest pattern you may attempt is alternating between two chord shapes in the form: ABAB. We call these patterns Combos. Note that both A and B can be any of the supported chord shapes to form the Alternator combo. Other supported Combos include:
You also have the ability to play these combos at three different lengths: Normal, Mini, and Mega. For instance, sometimes it makes sense to play a Mini to fit an extra combo into a song section that won’t accommodate a Normal combo. Some other details about Rock Star scoring:
- Each song is organized into song sections (verse, chorus, bridge, etc). To get the highest score, you want to fill the entire song section with combos. If you do so, you get a Perfect Section bonus at the end of the song section.
- Sometimes, specific chord shapes or combos are authored into the song map as visual cues for you to hit. You don’t need to play them as authored – but you get a score bonus if you do.
- You don’t get any score advantage for playing specific combos, or for playing combos of a specific length (like Minis or Megas) – you are free to choose whatever combos you like, and to build them out of whatever chord shapes sound good to you. However, if you just keep repeating the same combo over and over, your score for each successive combo will diminish after two repeats.
- Some songs have an authoring feature called a Band Hit. This is a spot in the song where you need to hit the chord cue that is displayed, then stop playing until the next cue. It sounds confusing, but makes perfect sense in the context of actual songs – and sounds awesome!
- Some songs feature iconic melodic riffs, and we’ve authored these into them. If you play single notes during these sections (which are labelled Riff on the song map), you get a score bonus.
- You can strum at different speeds (16th notes, 8th notes, quarter notes), and get very different sonic results. Your strum speed has no impact on your scoring, but gives you a lot of control over how your part sounds.
It’s a complex system that takes some getting used to, but it feels amazing to have this much control over your sound – it is the most responsive music gameplay that we have ever developed. Once you have mastered all the ins and outs of the Rock Star skill level, it is time to graduate to…
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