Rivals Play Bonus XP Changes Now Integrated Correctly!

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edited October 10 in Rock Band
Hey everyone! Net team let me know XP changes came along with the server work this morning, which is pretty cool.

So. Challenges going forward. Every Crew member now has ONE 1st, 2nd, and 3rd play bonus PER SONG. Guitar Free Bird? 1st. Guitar Free Bird again? 2nd. Guitar That Smell? 1st. Bass Free Bird? 3rd. Done with Free Bird. That Smell still has two. This is helped along by the XP banner changing to say 'Play Bonus X/3' to prevent confusion with Crew terminology. This applies to all songs regardless of them being Spotlit. Enjoy!

Comments

  • Clear and concise. Thanks, Owl.
  • Yes, thank you for that, this should clear up the confusion. I only play 1 instrument, so I get confused when I see "2nd Crew Play" when I play a song I believe I just played for the first time that week. The X/3 notice will most definitely help.
  • HMXOwl said:
    Thank you @HMXOwl
    Thank you, thank you thank you.

    Oh and by the way, thank you.
  • But is not this for the Spotlight songs unfair? So you can not improve after the 3rd time play. Or have I got that wrong
  • Great clarification. One thing I'd love to see is in "Go on Tour" mode when you vote on songs having some way to know that a song is part of the challenge. I love playing in tour mode but having to have the app open to check if songs available to vote on are part of the challenge is a real pain.
  • @Nighty05 You can improve spotlight scores but the XP you gain at the same time will reduce and as a result opens up new strategies.
  • Nighty05 said:

    But is not this for the Spotlight songs unfair? So you can not improve after the 3rd time play. Or have I got that wrong

    You can play a song as many times as you want. No one will ever stop you from that. One dude on Facebook that Spotlight Songs were the ONLY options and played each one 50 times until he mentioned it and got, "Oh, honey..."-ed by half a dozen people.
  • thatmarkguythatmarkguy Road Warrior
    Nighty05 said:

    But is not this for the Spotlight songs unfair? So you can not improve after the 3rd time play. Or have I got that wrong

    You can play any song any number of times.


    Play 1 will be worth 100% of XP and first-play bonus.
    Play 2 will be worth 100% of XP and second-play bonus.
    Play 3 will be worth 100% of XP and third-play bonus.
    Play 4 will be worth 90% of XP and no early-playcount bonus.
    Play 5 will be worth 80% of XP and no early-playcount bonus.
    ...
    Play 11 will be worth 20% of XP and no early-playcount bonus.
    Play 12+ will be worth 10% of XP and no early-playcount bonus.


    You always get your spotlight score posted in full. It's just your XP award that diminishes.
  • Can we readjust the xp decay for season three? It is ridiculous that I play a song a few times to try to get an FC on vox and then harms and I am already getting 60%, 50%, less. And there probably should not be any on spotlights since people are playing them over and over to get better scores for that part of the challenge.

    I really think you should bring back the 10 free plays and lower the decay rate. Or you could just only have decay on vox that are 50% talkies or more and then things like Polly on drums.
  • thatmarkguythatmarkguy Road Warrior
    " there probably should not be any on spotlights "

    Then people would play nothing but spotlights. The whole reason why decay was introduced was to avoid people finding the most efficient ways to accrue XP and playing a single song hundreds of times. The reintroduction of that should be off the table.
  • Ok now I understand thx
  • True, and I understand the concept of the decay and not abusing the system, but xp has basically been turned into a pay to play system. Those with more dlc will inherently earn more xp than those without. I had 301 songs available in the last challenge, and didn't get to 2nd plays at all. That would be different from my crew mate who had 30 songs and ran of out 3rd plays during the same challenge.

    I was still earning 400-700 xp with the bass bonus where my crew mate was earning about 80 xp for the same time.

    So now that everything has been clarified, the question needs to be if Harmonix wants a pay to play system?
  • Thanks for this.
    I for one am shocked at the crews that can get half a million xp by the 2nd day of being live. They have to be unemployed lol...
  • djb5f1djb5f1 Unsigned
    I like the new system as now it is not a mad rush to play songs before the rest of your crew or get diminished XP.

    Very rarely do I play a song 3 times in a challenge and that's only when I am very close to getting to the next star rating (gold stars for example) and barely miss it.

    I do agree with Baron Rob that is not ideal/fair for spotlight songs for those trying to improve scores and made more punitive if you play different instruments. At least your own crew can no longer contribute to the XP decay.
  • djb5f1 said:

    I do agree with Baron Rob that is not ideal/fair for spotlight songs for those trying to improve scores and made more punitive if you play different instruments.

    That argument always seems to come from a place that forgets improving your Spotlight scores IMPROVES YOUR SPOTLIGHT SCORES. "What about the songs I play repeatedly every week?" loses a lot when the response is, "They contribute to the other HALF of your calculation, which is always what the playing focus is on those songs regardless."
  • grumblevolcanogrumblevolcano Headliner
    edited September 27
    I think the biggest issue now is about total quantity of eligible songs for later challenges. Having like less than 200 is fine for like the first few challenges per season as you don't need to play as much to get high up but especially challenges 4-7 should really be in the 300+ range.
  • athl_latinathl_latin Unsigned
    edited September 27
    What about crews with 1, 2 or 3 members? They will not be able to improve their spotlight scores with out a penalty to xp. I see it as a good thing that if you get the highest spotlight score possible in your first attempt you get rewarded with more xp and if you need 10 tries at least the xp decreases. However that only applies if your crew has instrument specialists. If you have members of different levels and only 1 or 2 are able to get good spotlight scores this system is harmful to them. A per instrument decrease will eliminate this.

    Also, no confusion will be resolved with the x/3 message unless the bug that shows the prior song results when playing on a setlist is fixed. Most people play this way with Rivals and it's confusing to follow crew plays when the results may be from the song you just finished or the prior song.
  • What about crews with 1, 2 or 3 members? They will not be able to improve their spotlight scores with out a penalty to xp.

    I'm gonna ask a silly question...so? When you play any song that ISN'T a Spotlight, it contributes literally 0 to the Spotlight half of things. When you play a song that IS a Spotlight, it contributes to Spotlight AND always gives you more than 0 XP, right? Spotlights don't NEED to be incredibly efficient for BOTH sides of the bar, do they?
  • athl_latinathl_latin Unsigned
    edited September 27
    HMXOwl said:


    Spotlights don't NEED to be incredibly efficient for BOTH sides of the bar, do they?

    They do. If I can only play 20 to 30 songs a week and I need to spend 12-18 plays on the spotlight songs because I decided to be inclusive and have people of all levels in my crew you are hurting me with a lot of xp on the limited time I have to play the game. If I need to play a song 10 times on vox to get a good spotlight go ahead and penalize me with the decreasing xp but don't penalize me the first time I'll try it on bass because it took me 10 tries to get a good vox score.


  • Also, no confusion will be resolved with the x/3 message unless the bug that shows the prior song results when playing on a setlist is fixed. Most people play this way with Rivals and it's confusing to follow crew plays when the results may be from the song you just finished or the prior song.

    That's actually an excellent point. Has the bug announcing the correct xp during the correct song been fixed?



  • Half of each week is spotlight. Half is XP. You have people in your crew that can't contribute to spotlight - cool, they contribute to XP. You contribute to spotlight. You don't also get to dwarf them in XP in so doing. (They'd probably feel worse about their role if you were not only earning all the Spotlight but getting massive amounts of XP just for doing spotlights, diminishing the importance of their contribution).

    We see it as we are competing against crews with more members and any xp we can get will help towards moving on to the next tier. To me this "per song" decrease hurts crews with less members, crews with limited time to play and crews with members of different levels when the goal is to move to the next tier instead of seeing who did what.


  • Also, no confusion will be resolved with the x/3 message unless the bug that shows the prior song results when playing on a setlist is fixed. Most people play this way with Rivals and it's confusing to follow crew plays when the results may be from the song you just finished or the prior song.

    That's actually an excellent point. Has the bug announcing the correct xp during the correct song been fixed?

    Do we know the circumstances pertaining to when this works incorrectly? I've definitely seen it happen before (more than a few times), but I played for a couple of hours last night and proper XP was shown for the current song, as it should've.
  • athl_latinathl_latin Unsigned
    edited September 27



    Also, no confusion will be resolved with the x/3 message unless the bug that shows the prior song results when playing on a setlist is fixed. Most people play this way with Rivals and it's confusing to follow crew plays when the results may be from the song you just finished or the prior song.

    That's actually an excellent point. Has the bug announcing the correct xp during the correct song been fixed?

    Do we know the circumstances pertaining to when this works incorrectly? I've definitely seen it happen before (more than a few times), but I played for a couple of hours last night and proper XP was shown for the current song, as it should've.
    The bug appears starting with the results of the second song in the setlist. You get the xp from the first song on the setlist. After that you really don't know what score you get unless it gives you a score for a different number of stars than those you got in the song. Then you know it was the incorrect score. I haven't checked in a few weeks since I was told we all will be notified when it got fixed.


  • Also, no confusion will be resolved with the x/3 message unless the bug that shows the prior song results when playing on a setlist is fixed. Most people play this way with Rivals and it's confusing to follow crew plays when the results may be from the song you just finished or the prior song.

    That's actually an excellent point. Has the bug announcing the correct xp during the correct song been fixed?

    Do we know the circumstances pertaining to when this works incorrectly? I've definitely seen it happen before (more than a few times), but I played for a couple of hours last night and proper XP was shown for the current song, as it should've.
    The bug appears starting with the results of the second song in the setlist. You get the xp from the first song on the setlist. After that you really don't know what score you get unless it gives you a score for a different number of starts than those you got in the song. Then you know it was the incorrect score. I haven't checked in a few weeks since I was told we all will be notified when it got fixed.
    Happens every time like this.

    1st song - score shows correctly
    2nd song onwards - shows score and stars for song prior
  • This fix is nice

    is there any word on the lefty-flip pro drum glitch?
  • edited September 27
    Spotlights need to be on the same decay system as everything else. They aren't designated only to certain individuals so nothing stops any crew member from playing them. Do you lose XP trying to get a good score? Sure, but I have to agree with HMXOwl, it's the price you pay for the highest spotlight scores.

    I totally agree with TwistedOak, though, that this is more and more becoming a pay-to-win game. When adding DLC to the spotlight song choices wasn't bad enough it's now almost impossible for those with small libraries to compete given this aggressive decay system. I've heard from HMX employees time and time again when defending XP that it gives certain groups of players a way to make a meaningful contribution to the crew. Not so much anymore. If you have a small library you're kind of screwed. We have one member on our crew with a small library and he's been buying songs all along every time he gets paid in order to build it. That's great, and until now that has been on his terms, buying songs he likes. However, now he feels he needs to buy specifically challenge-related songs just to be able to feel his contributions are worthy. We have told him not to worry about it, but he feels like he's letting the crew down because he's on his 4th and 5th plays and not getting much XP so he's frustrated. That should not be happening. It also hurts when those players try to find crews as that's the first thing many crews ask or look for.

    No one should feel like they have to buy songs to make a meaningful contribution or feel they're letting their crew down because they don't have ready cash. I personally hate the new individual crew plays. It gave us a lot more versatility the way it was before. We could avoid songs that the people with smaller libraries had to allow them to have more crew play opportunities. The old crew play system with the new decay, or, the new crew play system with the old decay. Either one would be better than this abomination.
  • Don't like the new change. When I buy a new challenge song I want to play it on all instruments at least once before getting penalized
  • The old crew play system with the new decay, or, the new crew play system with the old decay. Either one would be better than this abomination.

    Or a per instrument decay will help too. I'm all in favor of going to a per person bonus because it will eliminate the competition among members of the same crew. Adding a per instrument decay will allow people with small libraries to keep contributing to the crew significantly if they just switch to a different instrument.

    I feel your pain. For people who don't own drums and have small libraries the drum challenge was brutal. They almost stop contributing to xp half way thru the challenge due to the small number of songs.
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