House-Rules for Dropmix..

I haven't had the chance to play this yet, but it seems like the perfect type of game to develop house-rules for..
I mean, as a drinking game, at the very least you'd have to take a drink when you hit the button to randomly change the mix..
What other drinking game or house rules additions can you think of??


  • - If the general assembly disapproves of the current mix, you have to take a shot (or spin)
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