Jixzer;861965 said:Agreed Sandman...that looks awful. Is it me, or are the bass notes on drums impossible to see?
Exayle;861971 said:Wait a second.That drummer almost looked like he was drumming, for a moment...
Hannibal Leon;861995 said:the caps really werent necessaryand now i hate gh more for recycled graphicsand the drums will be destroyed by people that get frustrated easily and are used to rb drumsso all in allghwt fails
Julio_Strikes_Back;862053 said:It's an early build. The WttJ vid of Rock Band's early build looked like crap but everything got smoothed out for the release. I'm giving it a chance.
Ultrace;862106 said:The difference here is that the WttJ wasn't intended to be released to the public as a big advertisement to bring people into playing. It was an early build, and the developers acknowledged that enough to not officially release it. This is different -- this is Activision saying this is what you can expect from our game. Come buy it.
Ultrace;862228 said:Hmmm, I believe I pulled the Gametrailers file from my cache as an FLV... Now I just need to figure out how to make it available.
davidshek;862595 said:You can convert FLV files to AVI or whatever with this:http://youtubedownload.altervista.org/So about that trailer, I won't rehash what everybody else has already said about the purple kick notes and the robot characters from GH3. But I will say this:Did anybody else notice how oddly they had to chart the drum fills because of the layout of their kit? Like the one they showed in Everlong, where it's a roll down the toms... Their floor tom is the right-most track, but the crash cymbal is just to the left of that. So the fill goes:---*- (crash)----*----* (floor)--*-- --*-- (tom 1)*----*----*----*---- (snare)Sorry about the horrible art, but hey, it's ASCII So yeah, their drum lanes go:red - yellow - blue - orange - green(Snare - hihat - tom - crash/ride - tom)That won't be awkward at ALL :rolleyes: