We demand online matchmaking and multiple instruments per console!

Comments

  • It's 2017.... it's easier to list games that do have online multiplayer than do not.

    What other games have ever put online multiplayer behind a paywall before?
    It's a basic feature that should come with a game now a days.

    Then giving us a broken barebones system after requiring more money.... that's just evil.
  • LoopyChewLoopyChew Wordsmith

    It's 2017.... it's easier to list games that do have online multiplayer than do not.

    What other games have ever put online multiplayer behind a paywall before?
    It's a basic feature that should come with a game now a days.

    Then giving us a broken barebones system after requiring more money.... that's just evil.

    There was plenty of warning (and outcry!) that vanilla RB4 wouldn't have multiplayer, and that it might come back later in a paid update. And anyone who waited the year until Rivals came out got the multiplayer got it at the same price they would have purchased RB4 before.

    If this were the old days, Rivals would have been RB5, and you'd have bought it at full price instead of $30.

    Also, the two games that have been consuming most all of my time (not even my gaming time, my time time) lately are single-player--Zelda and Persona 5. As for paid multiplayer, I know Scott Pilgrim vs. the World did it. *shrug*
  • edited May 4
    And then Scott Pilgrim vs the World died. Maybe some day it will come back for this gen.
  • thatmarkguythatmarkguy Road Warrior
    Videogames based on cult movies don't have a long shelf life to begin with, regardless of feature sales tactics.

    IE, good chance it would be dead now whether they tried paid-multiplayer or not.
  • Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.
  • LoopyChewLoopyChew Wordsmith
    Wildcat15 said:

    Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.

    Are we still talking about Scott Pilgrim? There wasn't any licensed music in the game.
  • LoopyChew said:

    Wildcat15 said:

    Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.

    Are we still talking about Scott Pilgrim? There wasn't any licensed music in the game.
    Nah they're talking about EMF's "Unbelievable". "OHHHH!!!!" *slapslapslapslapslap* *slapslapslapslapslapslap* *slap slap slap slap slap slap slap slap*
  • LoopyChew said:

    Wildcat15 said:

    Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.

    Are we still talking about Scott Pilgrim? There wasn't any licensed music in the game.
    Anamanaguchi.
  • I know everyone wants to voxtar. I like to Phil Collins that action.

    The problem is, I currently have to be signed into 2 different profiles to record a score for vocals and drums....but I'm doing both. Disappointing.

    Either way, online matchmaking. Multiple instruments per console online. You have my vote!
  • LoopyChew said:

    It's 2017.... it's easier to list games that do have online multiplayer than do not.

    What other games have ever put online multiplayer behind a paywall before?
    It's a basic feature that should come with a game now a days.

    Then giving us a broken barebones system after requiring more money.... that's just evil.

    There was plenty of warning (and outcry!) that vanilla RB4 wouldn't have multiplayer, and that it might come back later in a paid update. And anyone who waited the year until Rivals came out got the multiplayer got it at the same price they would have purchased RB4 before.

    If this were the old days, Rivals would have been RB5, and you'd have bought it at full price instead of $30.

    Also, the two games that have been consuming most all of my time (not even my gaming time, my time time) lately are single-player--Zelda and Persona 5. As for paid multiplayer, I know Scott Pilgrim vs. the World did it. *shrug*
    You're right but that wasn't really my point.
    It's not that it wasn't a fair deal to all consumers. It was.
    It wasn't that it came a year late, when all other previous titles had it in the base game. I have patience.
    It's not even that it was behind a paywall. $30 is not too much to ask for a highly requested feature not intended from the get-go plus all the other bonus content.

    It's the fact that all the above....combined with the this fact...
    Online is simply a broken mess with barebones features, still to this day.

    All of it combined I believe is just insulting to the consumers, to the fans, to those who want to see RB flourish. I love the game. I want it to continue on. That's why I am critical of it. If a game was suppose to be **** I wouldn't complain about it. RB can be and should be an amazing game. Not that it's not a good game, I still choose it over RB3, but it could be amazing.
  • LoopyChewLoopyChew Wordsmith
    Wildcat15 said:

    LoopyChew said:

    Wildcat15 said:

    Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.

    Are we still talking about Scott Pilgrim? There wasn't any licensed music in the game.
    Anamanaguchi.
    Anamanaguchi wrote the music specifically for the game. Thus, they were contracted to do the music. Licensing is hard, but contracting is significantly less so.
  • LoopyChew said:

    Wildcat15 said:

    LoopyChew said:

    Wildcat15 said:

    Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.

    Are we still talking about Scott Pilgrim? There wasn't any licensed music in the game.
    Anamanaguchi.
    Anamanaguchi wrote the music specifically for the game. Thus, they were contracted to do the music. Licensing is hard, but contracting is significantly less so.
    And what awesome music that was... I might be misremembering here, but did they have RBN songs too?
  • grumblevolcanogrumblevolcano Headliner
    Tyrus1235 said:

    LoopyChew said:

    Wildcat15 said:

    LoopyChew said:

    Wildcat15 said:

    Licensed music killed it. Also it was always on the front page of the Marketplace, of course it did well.

    Are we still talking about Scott Pilgrim? There wasn't any licensed music in the game.
    Anamanaguchi.
    Anamanaguchi wrote the music specifically for the game. Thus, they were contracted to do the music. Licensing is hard, but contracting is significantly less so.
    And what awesome music that was... I might be misremembering here, but did they have RBN songs too?
    1 song, Airbrushed.
  • ...

    - EU PS4 players thought they'd never get their entitlements back given virtually no visible progress in 2016 and here we are now with SIEE fully caught up to SIEA and both platforms are getting multiple fixes each week.
    ...

    fake news...lie...call it what you want...
  • DrvOvrItDrvOvrIt Unsigned
    SpEJay said:

    Might as well chuck my two pence in here, as I haven't been on the forums in a while...

    I'm an original player from the start, I used to care about top scores & when my fingers were younger I could actually top many leaderboards, these days not so much, but still, gold stars are the aim... Along with them comes the fun of meeting random people who also like gold or trying to attain them...

    ... Point is, every iteration had faults but what kept me coming back for more was being able to jump online any time day or night here in the UK, and have a jolly good time with many people from the states mostly or occasionally from the homeland.

    Obviously I have many friends from those days but it's very hit & miss when they play now, and same goes for me, times change... So i miss playing with random people for a variety of reasons..

    Any time day or night finding someone to jam with... Finding people that enjoyed building setlists up with intensity, quite often over the course of many hours when you find the right person or people that just click together on a similar level of skill.
    Then how about the times you'd meet people where it could be two of them, one on vocals and one on drums if i was on guitar... I sometimes got to know families not just individuals.. The social side actually felt legit, nothing like what most online multiplayer games offer.

    Even forgetting the more intimate experiences, rocking with randoms who stuck around an hour, said absolutely nothing & left, was still great... I didn't always socialise myself, but it didn't need to happen for a good time. There's something about just coming together in a random band & hitting big scores, FC's or gold that's incredibly addictive for many people, and i must of met a LOT of those people what feels like many years ago now.

    So i can understand perhaps it won't be a huge crowd like when the niche went fairly mainstream, especially as it has obviously returned to niche, but there's still going to be plenty enough people, those of us who have enjoyed this from the start and would love to return to that through the online randoms way... Plus probably many more who are new to the genre, new on current gen consoles, and those who still have folks round to party... Which still go online when people get bored of the game or are too drunk.
    Oh and those who still have friends online who play, still don't always match up time wise, so again it opens avenues to them who want to band up when there friends are not there at the same time, which then continues to expand the circle when you find people who fit the groove.. So it's quite an extensive list of people who actually would make use of the matchmaking system again.

    For me personally, I still went out & bought RB4 on release, i still want to play it & occasionally do, by myself... I know I would play a lot more often if i could band up on demand & enjoy the game how i used to do...
    ... Consider this... I spent thousands of pounds on RB & GH games... I own all of them, i have a huge amount of DLC, still not fully downloaded because i get bored doing so on PS4, I own many guitars, and none of them work faultlessly, occasionally ruining the few FC's i still can manage ha... I own two RB drumkits of different generations, I also have the ION drum rocker, i bought a pair of iron cobra pedals for that, cymbal expansion, the whole works... I have the keyboard... I have even got DJ hero, and i still revisit Stepmania on the PC from time to time... Along with everything else rhythm action gaming i could speak of... Hell i still go in the arcades when i'm down the coastlines here in the UK and set high scores on GH arcade.. So you could say I'm the sort of person that isn't tied down to one game, instrument or genre of song, i used to absolutely love this ****...
    ...I still do but i barely bother to play much now, the last beacon of hope for me to actually enjoy more than a quick hour or two here or there, is literally being able to dive into a random band & enjoy that experience again...

    I know to many people it isn't everything, to me it isn't everything either, but it certainly would make me care about the game more again. Music in general can be a solitary or social experience, this game genre also is just that, however the social side I always used, isn't there, so RB4 as a whole still isn't right for me...
    ...I know my fingers aint nimble enough to care about top of the leaderboards any more on guitar, and i can't do the super extreme stuff on drums, but it's irrelevant when i can still attain gold stars, and IF i could rock with randoms again, I'd be happy.

    Most casual folks used to mess up the hard guitar solos, where i could hit them after learning & practice, now i'm casual... As i know the notes still, muscle memory is there, speed isn't the problem too much, just out of touch as i don't play anywhere near like i did before, doesn't mean i wouldn't still enjoy trying again & doing so with people who are also there to try...
    Oh and i remember many times with my elitist friends, we'd still play with the odd person who'd only play on hard... Even the people that i know cared a lot about leaderboards & gold stars, still wouldn't mind playing with those who can't do that.. So it makes me wonder where a lot of the complaints ever came from, i know there was a lot of randoms when say RB3 came out, who'd mess up setlists, quit & just go for the same metal songs endlessly, but they soon dwindled out & i very rarely remember having trouble with people after the teething days of that... It probably did stop many people playing online due to the stupid design decisions on RB3, but still.. It turned out alright after the casuals vanished & left almost completely people who actually wanted a good rock session.

    Anyway, probably gone on long enough, but i'm sure you get my points.. I still love the genre, i'd still love to play a lot again, nostalgia is brilliant here and so is the fun factor... But like every great thing, it dies eventually.
    I'm still hopeful that there's another small run in the investment I made though, considering the rebirth on current gen consoles & the perhaps 3 years or so left before the next console cycle, so who knows... But i know random band stuff would make me come back to this a lot more often again, even if it does have literally a deadline of 3 years max... Really can't see a RB5 now... Definitely not the trouble of taking it all over again to PS5 or the competition. So here's me at least hopeful for one last hurrah before the curtain goes down on this niche genre, even if HMX do continue with the rhythm games, i highly doubt it will see a RB go on into next gen, the A day has been and gone but I'd rather enjoy another few years of this whilst the possibility for it is here.

    Take the survey out now and voice some of this.

  • wafflerevolutionwafflerevolution Road Warrior
    you should fill out their survey. they will probably actually read them.
  • dlchief58dlchief58 Opening Act
    Gorgeroth said:

    We did it guys. Rock Band 4 server browsing for early 2018.
    See you guys online.
    Thank you Harmonix for listening.

    (now about those multiple instruments per console...... :smiley: )

    Bravo, they finally figured out how to implement a 25+ year old online method of gaming in a supposedly modern game and still have the audacity to charge extra for it.
  • kal_el_0724kal_el_0724 Opening Act
    dlchief58 said:

    Gorgeroth said:

    We did it guys. Rock Band 4 server browsing for early 2018.
    See you guys online.
    Thank you Harmonix for listening.

    (now about those multiple instruments per console...... :smiley: )

    Bravo, they finally figured out how to implement a 25+ year old online method of gaming in a supposedly modern game and still have the audacity to charge extra for it.
    I agree. They should have given everything to us over the last two years for free. That way they could have just eaten the development costs and gone bankrupt leaving this rotting pile of garbage to burn in hell. Then the four of us can just go back to Rock Band 3 to play keys alone since online will then cease to exist thanks to the now liquidated company.

    100% with you DLChief. :) What were they thinking?
  • itzJVitzJV Road Warrior
    No excuse of why they haven't implemented multiple people online on the same console.
  • kal_el_0724kal_el_0724 Opening Act
    itzJV said:

    No excuse of why they haven't implemented multiple people online on the same console.

    I'm assuming this is actually a third party issue. The way the online infrastructure is with the current console generation, there have been some pretty big restrictions when it comes to multiple people (accounts) playing online on the same console. The first game that came out in recent memory that made me really think this was Uncharted 4. I still think Harmonix can find a work around in regards to it, but it's going to be tricky.
  • jaystonepkjaystonepk Opening Act
    edited October 25
    dlchief58 said:

    Gorgeroth said:

    We did it guys. Rock Band 4 server browsing for early 2018.
    See you guys online.
    Thank you Harmonix for listening.

    (now about those multiple instruments per console...... :smiley: )

    Bravo, they finally figured out how to implement a 25+ year old online method of gaming in a supposedly modern game and still have the audacity to charge extra for it.
    I believe you are vastly over-simplifying the process. So you're saying you were online matchmaking on the Super Nintendo or Neo Geo back in 1992?

    "The earliest online games, such as Doom, required players to exchange their personal IP addresses.[6] With Quake these evolved into more permanent dedicated server addresses and an address book was added to the game's menu to store them, but finding the IPs in the first place remained a very involved process.

    Players stepped in by listing servers on their clan websites.[7] In 1996 this process became automated with the first server browsers: one integrated into Diablo via Battle.net, the other a desktop application for Quake players called QSpy (which became GameSpy Arcade). In both cases a "master server" stored and transmitted a list of IPs; Diablo also featured a contacts list. Server browsers made online gaming easy for the first time and its popularity grew rapidly as a result.

    Matchmaking saw its next major evolution with the release of Halo 2 in 2004. The clan culture needed to support dedicated servers had not made the leap to consoles, and expecting players to self-host had proved limiting. Halo 2 resolved the issue by automating the self-hosting process with the twin concepts of playlists and parties,[1] a system which proved so successful that it quickly became the second industry standard for matchmaking.[8]

    Today playlists are more common in console games, while server browsers are more common in PC games."

    Source
  • dlchief58dlchief58 Opening Act

    itzJV said:

    No excuse of why they haven't implemented multiple people online on the same console.

    I'm assuming this is actually a third party issue. The way the online infrastructure is with the current console generation, there have been some pretty big restrictions when it comes to multiple people (accounts) playing online on the same console. The first game that came out in recent memory that made me really think this was Uncharted 4. I still think Harmonix can find a work around in regards to it, but it's going to be tricky.
    That is not the case on the One, as every player logged into a Home console where the owner has a Live Gold account also gets the same privileges online. Don't kid yourself, this was all on Harmonix cutting corners and putting out a product with the least effort afforded.

  • kal_el_0724kal_el_0724 Opening Act
    edited October 25
    dlchief58 said:

    itzJV said:

    No excuse of why they haven't implemented multiple people online on the same console.

    I'm assuming this is actually a third party issue. The way the online infrastructure is with the current console generation, there have been some pretty big restrictions when it comes to multiple people (accounts) playing online on the same console. The first game that came out in recent memory that made me really think this was Uncharted 4. I still think Harmonix can find a work around in regards to it, but it's going to be tricky.
    That is not the case on the One, as every player logged into a Home console where the owner has a Live Gold account also gets the same privileges online. Don't kid yourself, this was all on Harmonix cutting corners and putting out a product with the least effort afforded.

    Ok but the One isn't Sony. Sony has definitely restricted its online play this console generation. I'm speaking from experience. And considering the hoops Harmonix and its hardware partners have had to jump through just to make legacy instruments work on Xbox should go to show how different this generation has been.

    And you're right, Harmonix cut as many corners as possible (keys, online play, pro mode, fully customizable characters) to be able to give us this product. And they will continue to utilize their resources to give as much as they can (rivals expansion + additional updates). If you think the opposite, then you're the one doing the kidding.

    I mean, I still find it absolutely amazing how much you continue to talk smack about this product considering the things it has already accomplished. Your gripes are so petty at this point.
  • dlchief58dlchief58 Opening Act


    dlchief58 said:

    Gorgeroth said:

    We did it guys. Rock Band 4 server browsing for early 2018.
    See you guys online.
    Thank you Harmonix for listening.

    (now about those multiple instruments per console...... :smiley: )

    Bravo, they finally figured out how to implement a 25+ year old online method of gaming in a supposedly modern game and still have the audacity to charge extra for it.
    I agree. They should have given everything to us over the last two years for free. That way they could have just eaten the development costs and gone bankrupt leaving this rotting pile of garbage to burn in hell. Then the four of us can just go back to Rock Band 3 to play keys alone since online will then cease to exist thanks to the now liquidated company.

    100% with you DLChief. :) What were they thinking?
    From the sounds of this "roadmap" and layoffs, it wouldn't surprise me that bankruptcy is just around the corner. Would serve them right putting out this stripped down game and gouging once longtime supporters for features that were once standard as well as disregarding other sections of their previous player base. Yes I am still angry at the direction the game has taken and the lack of effort being put into improving it in meaningful ways (or even getting past features up to par with past iterations), which is why my boycott of all things Rock Band Spotlight (still does not deserve the "4") related has stood since the announcement of keys "never" returning. That was only further cemented by the misguided decision to lock online play behind a paywall...and then I laughed when it was finally revealed but felt sorry for the suckers that fell for their line of bull once again.

    Had they made a product matching the quality of previous games at launch, they probably wouldn't be in the current situation. I came back here hoping to see something promising for the future, but was only met with further disappointment which should be the sub-title of this game.

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