How does one improve the "Skill" score?

I started this year at a Skill level of 872 on Bass.

Since then I have played hundreds of songs, improved my scores substantially, and racked-up over a hundred expert full combos.

My Skill score is now 868.

I don't get it.

Does anyone know what the Skill score is based on?

Comments

  • It's based on how many songs you have gold-starred. The more you have, the higher your skill level.

    Songs you have played and have not achieved gold stars will drop your skill level. Sort through your song library by stars to see which ones you need to work on.
  • djb5f1djb5f1 Unsigned
    It adds your average skill rating in the 7 difficulty tiers (0-6 dots). 1000 is perfect Gold star average in each tier.

    So basically, find scores that you got low stars or that you have a high score on anything less than Expert and improve those first on Expert so that Expert is your high score that is saved on the leaderboard.

    Here is a thread with more info.
    http://forums.harmonixmusic.com/discussion/281625/900-skill-points/p1
  • If you are just looking for the achievement, the quickest-easiest way to get a high skill is to play an instrument that you have never played, play one song of each diffictulty zero dot to devil tier on expert only, get 5 or gold stars. I had over 500 songs played on most instruments, but not harmonies. 7 song plays later, the achievement popped. I didn't even gold all of the songs.

    No you can't reset your account, so if your instruments all have lots of song plays, there is no longer a quick way to level up your skill, and the above solution and thread is your best option (replay songs on expert until you have 5 or gold stars). If you find you can't gold stars on songs, you may be, like many of us (myself included), just not that skilled! ;)
  • Ah, that was very helpful. I will simply have to get better, particularly on the harder songs. Perhaps 900 is out of my reach. I expect I'll get over it :-)
  • Edify1Edify1 Rising Star
    This thread was very helpful. It never occurred to me to ask because I just figured it had to do with how well you played compared to other players. And my skill did get affected whenever I bought and played new songs but I just didn't associate the two together. I can sympathize being stuck for so long. I had a higher skill and trying to get to 1,000. I was at 991 on bass for a long time, and now I'm down a point at 990. Considering that I have songs like Through the Fire and Flames on my console, I'm not sure if 1,000 skill points is within my reach.
  • Edify1 said:

    This thread was very helpful. It never occurred to me to ask because I just figured it had to do with how well you played compared to other players. And my skill did get affected whenever I bought and played new songs but I just didn't associate the two together. I can sympathize being stuck for so long. I had a higher skill and trying to get to 1,000. I was at 991 on bass for a long time, and now I'm down a point at 990. Considering that I have songs like Through the Fire and Flames on my console, I'm not sure if 1,000 skill points is within my reach.

    Oh trust me same.. Through the Fire and Flames on Pro Drums will definitely keep me from 1,000 on Pro Drums lol
  • thatmarkguythatmarkguy Road Warrior
    Edify1 said:

    . Considering that I have songs like Through the Fire and Flames on my console, I'm not sure if 1,000 skill points is within my reach.

    To be clear (because a lot of people are mistaken in this front), the skill calculation does not care what you have in your console. It cares what you have on the leaderboard.

    If you have a song in your console that you’ve never posted to leaderboard it isn’t affecting your skill in any way. Likewise, if you played a song but it is not on your console (played on another machine in your account, deleted it from your console, whatever), it is still contributing to your skill calculation whether you like it or not, and once you have a score in leaderboard there is no way to revoke it (your only hope is to improve on it).
  • nystargatenystargate Unsigned
    Is it really true that there is no way to revoke it though?

    What if HMX did a leader board wipe on that song?
  • thatmarkguythatmarkguy Road Warrior
    Yes, a HMX wipe would clear it from the servers (incidentally it wouldn’t clear it from your local list until you actually played it on any instrument). There’s no way any end-user player can force a revoke, unless they pull the long con of getting hired to get server access like gnf did.
  • LeCH24LeCH24 Opening Act
    Hit moar notes
  • By focusing on the songs that I had previously not played very well, I've been able to raise my bass skill from 868 to 889. 900 feels like it might be possible. 1,000 is way out of my reach! :-)
  • Nice work! Go for gold and/or 5 stars and you will get there. I was able to get there in last 3 months on both bass and vocals. I am into rivals, so I just sort challenge songs by stars earned and start from the bottom, create a set list of songs that I have 3 or 4 stars on, or songs that I played on a lower difficulty. Replay a song a couple times until I get a better score. Repeat every week with a new set of songs! I have 1200 in my library, so this is the method I chose to keep track of my songs and still play rivals as an active grinder!

    Another tip, higher difficulty (more dots) give a little more "skill" points, but obviously most times will be harder to play. An expert 4 star score is a little better than a hard 5 star score, but a hard 5 star score is better than an expert 3 star score (just a little, but if you are trying to get those last few skill points, every little bit seems to matter. Full combos don't do anything for your skill. Some players want the expert score to give a little bit more boost, but have played a full combo on hard that they can't beat on expert. Their score is stuck on on the hard 5 star value for that song until they get a higher score on expert, so it is technically possible to have an expert 5 star performance lower than your 5 star hard performance and you would receive less skill in the average for the tier until you outscored the hard score.
  • thatmarkguythatmarkguy Road Warrior
    edited May 11

    Another tip, higher difficulty (more dots) give a little more "skill" points

    They kinda don't. All seven tiers contribute an equal 1000/7 skill points optimally. The only reason a successful run on a higher difficulty song seems to cause noticeable skill improvements, is because the higher difficulties were likelier to have a lower average anyway because of your earlier plays of songs at that difficulty, so a good score can cause a noticeable improvement to the average, while at lower difficulties a high score isn't likely to matter because your average is ALREADY high.


    It is true that higher difficulties don't punish sub-GS results quite as harshly as lower difficulties do. But all seven tiers offer the same maximum skill contribution.
  • jaystonepkjaystonepk Opening Act
    @neilmobl When I started paying attention to skill ratings, mine was in the 760s. I'm now 2 points from the 900 skill trophy but, much like yourself, the 1000 is also not within reason.

    @patricide1979 Up until about 2 months ago, I had a 5H score contributing to my skill over a GS. I think I missed the last note of the song when I posted my hard score and basically had to GSFC to knock it off the leaderboard. Took about 10 tries over the course of 3 seasons to finally get it done.
  • What's the easiest song to do on harmonies?
  • What's the easiest song to do on harmonies?

    Probably No Sleep Til Brooklyn if you're counting all-talkies
  • grumblevolcanogrumblevolcano Headliner
    edited May 11

    What's the easiest song to do on harmonies?

    Hour of Rats (there's some other only talkies songs which are as easy)
  • Thanks guys I'll try them out.
  • grumblevolcanogrumblevolcano Headliner
    edited May 11

    Thanks guys I'll try them out.

    If you're trying to go for 1000 skill on harmonies, 1 song isn't going to be enough. You would need 1 song from each tier.
  • Thanks guys I'll try them out.

    If you're trying to go for 1000 skill on harmonies, 1 song isn't going to be enough. You would need 1 song from each tier.
    Crap :(
  • Hot tip for vocalists: Whatever you do, do NOT sing on hard and do a full combo.
  • GraffinGraffin Rising Star

    Thanks guys I'll try them out.

    If you're trying to go for 1000 skill on harmonies, 1 song isn't going to be enough. You would need 1 song from each tier.
    Crap :(
    It's super easy.... I did it with these:

    Ice Ice Baby - Vanilla Ice
    Sabotage - Beastie Boys
    Welcome To Paradise - Green Day
    So Watcha Want - Beastie Boys
    Fat Lip - Sum 41
    One Week - Barenaked Ladies
    Sing - Ed Sheeran
  • revengefanrevengefan Unsigned

    Hot tip for vocalists: Whatever you do, do NOT sing on hard and do a full combo.

    That goes for all instruments. I've got 5 star scores on hard for bass and guitar that I can't beat on expert.
  • djb5f1djb5f1 Unsigned
    You could also avoid songs that are undertiered and go after songs that are overtiered but that is rather extreme. I play anything I own and buy anything I like regardless of mis-tiering. More fun that way.
  • BaronRobBaronRob Unsigned
    I would think vocals is the least problem, since a hard score maxes out at 80% of an expert score (plus a smidge more from being able to fill more of the meter when OD uses end in the middle of phrases).

    On guitar, if expert is not too many more notes and any part of a long solo gets crazy so you can't get a full solo bonus, good luck beating a hard FC.
  • edited May 20
    BaronRob said:

    I would think vocals is the least problem, since a hard score maxes out at 80% of an expert score (plus a smidge more from being able to fill more of the meter when OD uses end in the middle of phrases).

    On guitar, if expert is not too many more notes and any part of a long solo gets crazy so you can't get a full solo bonus, good luck beating a hard FC.

    Apropos @BaronRob : In vox, hard scoring is 80% of expert, but what matters as much is streak. If a singer can do an FC on hard but manages to muck up more than about 1/5 of the time on expert, bad things can happen.

    This little spreadsheet screenie shows a bit of (not-so) Advanced Score Simulation for vocals on a hypothetical 22 phrase track.

    expert-singit-singinit

    So basically what happens is due to the multiplier resets, the expert score can end up lower. And if you do a full combo on hard and make too many drops on expert, your score won't beat your hard FC and you're stuck with the hard FC's skill weight because that's the one with the higher score hooked to it.

    Though I agree with you when string charts don't differ enough between hard and expert. With vocals, though, the edge case issue exists for every non-talkie track, and that's most of them.
  • LordFlatusLordFlatus Rising Star
    The 100% solo bonus was fixed a while ago such that you don't have to nail it 100% on expert to get most of the points, meaning that overall streak is what matters on guitar/bass/drums also, not just vox. Long songs with lots of notes are where I see the biggest problem on drums and strings. A 99% or 100% run on hard is tough to beat on expert because of the long streaks at 4x/8x on hard that are very hard to duplicate on expert.

    Sure, if you can 99% it on expert of course you can beat it. But when you get those tricky kick-drum beats on expert that moved to on-beat spots for hard drums, that is the worst.
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